Races: Difference between revisions
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Some features imply they are based on culture, such as the Bugbear’s Surprise Attacks, or the Centaur’s Natural Affinity, if you don’t feel these fit your character, work with your DM to create, or swap it out for a comparably powered feature. Most skill proficiencies and languages are also cultural, if you don’t feel these fit with your character, work with your DM to swap them out for more fitting ones. | Some features imply they are based on culture, such as the Bugbear’s Surprise Attacks, or the Centaur’s Natural Affinity, if you don’t feel these fit your character, work with your DM to create, or swap it out for a comparably powered feature. Most skill proficiencies and languages are also cultural, if you don’t feel these fit with your character, work with your DM to swap them out for more fitting ones. | ||
[[Bugbear]] | FYI: There's still some info to add to the races like Age and Alignment, if it is not present, just ask your DM for what it would roughly be. | ||
[[Bugbear|Bugbears]] are neither bugs nor bears, they are the hulking cousins of goblins and hobgoblins. They are stealthy hunters, using their long limbs to gain the upper hand on their enemy. | |||
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[[Centaur]] | [[Centaur|Centaurs]] have the upper bodies, down to the waist, of muscular humans, but below the waist, they have the bodies of muscular horses. They're powerful bodies and large sizes make them feared fighters and fast runners. | ||
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[[Crystalkin]] | [[Crystalkin|Crystalkin]] are crystalline humanoids, floating a few feet off the ground, with psychic and radiant abilities. Their innate powers make them feared mages and spellcasters. | ||
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[[Dragonwrought]] | [[Dragonwrought]] |
Revision as of 18:01, 25 July 2022
Common Races
Below are the common Races in Drakomere, if you wish to play another race, talk to your DM about it. Your creature type is assumed to be Humanoid, your base Walking Speed is assumed to be 30ft, and your size is assumed to be Medium unless otherwise stated. Some features imply they are based on culture, such as the Bugbear’s Surprise Attacks, or the Centaur’s Natural Affinity, if you don’t feel these fit your character, work with your DM to create, or swap it out for a comparably powered feature. Most skill proficiencies and languages are also cultural, if you don’t feel these fit with your character, work with your DM to swap them out for more fitting ones.
FYI: There's still some info to add to the races like Age and Alignment, if it is not present, just ask your DM for what it would roughly be.
Bugbears are neither bugs nor bears, they are the hulking cousins of goblins and hobgoblins. They are stealthy hunters, using their long limbs to gain the upper hand on their enemy.
Centaurs have the upper bodies, down to the waist, of muscular humans, but below the waist, they have the bodies of muscular horses. They're powerful bodies and large sizes make them feared fighters and fast runners.
Crystalkin are crystalline humanoids, floating a few feet off the ground, with psychic and radiant abilities. Their innate powers make them feared mages and spellcasters.
Dragonwrought
Deepling
Dwarf
Faerie
Firbolg
Genasi
Grung
Gnoll
Goblin
Goliath
Halfling
Hobgoblin
Human
Ìqáalìe
Kalashtari
Kethie
Kobold
Leonin
Locathah
Loxodon
Minotaur
Otterfolk
Shifter
Ursan
Tortle
Treant
Triton
Verdan
Monstrous Races
The following are a set of miscellaneous monstrous races. Most races in this section have a Level Adjustment feature, this feature indicates the relative power level of the race and balances accordingly. Level adjustment lowers the levels you have in classes, but does not lower your effective character level, for example, a Harpy has a level adjustment of 1, if you were a 3rd level Harpy Wizard, you would be a 2nd level Wizard, and being a Harpy would use one of those levels. This is all incredibly homebrewed material and will be worked on as the campaign is played.
To-Make: Aboleth, Troll, Lycanthropes, Elementals, Ettercaps, Dragons, Animated Objects, Blights, Draco-Sphinxes, Yetis
Harpy
Ogre