Bugbears originate from the Fey Forest but mostly now live in the Lierethi and the Archipelago. They are a people with a strong culture and often live with Hobgoblins and Goblins. They have long, furry, fleshy arms and legs, allowing them to move silently to hunt their prey and enemies. They can quickly travel and traverse continents.

Bugbears have a strong culture along with their cousins, Goblins and Hobgoblins, largely drifting from the Dwarven and Goliath cultures. The three races in general have a culture of “might makes right”, with the strongest, sneakiest, or best by another standard, leading the tribe or clan.

In the 8th Age, some Goliaths and Dwarves traveled to the Fey Forest, and the natural Silvin magic there enveloped them, lengthening some of their limbs, and granting them skills of stealth and silent attack.


Ability Score Increase. Your Dexterity Score increases by 2, and your Constitution Score increases by 1.

Age. Bugbears are infants until age 3, adolescents until age 16, mature until age 35, mid-life until age 65, elder until age 90, and ancient afterwards.

Languages. You can speak, read, and write, Common, and Goblin.

Size. Bugbears are generally between 6 and 7 feet tall, weighing between 170, and 270 pounds. Your size is medium

Speed. Your lanky long legs give you a 35ft walking speed.

Darkvision. Being augmented by the Fey magic of the Fey Forest has given Bugbears the ability to see in the dark as most fey can to allow them to frolic and have fun in the dark. You see darkness as if it were dim light, as shades of gray and black, and dim light as if it were bright light within 60 feet of you.

Fey Ancestry. You have advantage on Saving Throws against being Charmed.

Long-Limbed. The Fey made the Bugbear's arms comically large, allowing melee attacks you make on your turn to have an additional 5 feet of reach.

Stealthy. Bugbears are naturally stealthy, as the Fey padded their heavy foot-steps with fur and flesh. You gain proficiency in Stealth.

Surprise Attacks. If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn’t taken a turn yet in the current combat.