Dwarf

Dwarves in Drakomere began as a proto-species with Goliath. Around the 3rd Age, these two races split, one growing to large sizes, the other shrinking down. Both the Goliaths and the Dwarves swear that the proto-race was originally their size, but that information has been lost to the history books. This proto-race, and now both the Dwarves and Goliaths reside in the Khaat Mountains.

Ember Dwarf

Ember Dwarves originated from when the Chaos was first explored, some of the Dwarves, became transmuted, becoming the Ember and the Stone and Dwarves in the 15th Age.

Ability Score Increases. Your Constitution increases by 2, and either your Charisma or Dexterity score increases by 1.

Age. Ember Dwarves are infants until age 15, adolescents until age 30, mature until age 300, mid-life until age 330, elder until age 350, and ancient afterwards.

Creature Type. Your creature types are Humanoid, Giant, and Elemental.

Languages. You can speak, read, and write Common, Elemental, and Dwarvish.

Size. Dwarves are usually between 4 and 5 feet tall, weighing between 150 and 200 pounds. Your size is Medium.

Speed. You have a base walking speed of 30ft, but is not reduced by wearing heavy armor if your strength score does not match the prerequisite.

Darkvision. Your time in the dark caverns of caves and mountains has granted you the ability to see in the darkness. Within 60ft of you, you see darkness as dim light, and dim light as bright light.

Dwarven Resilience. Your hardy nature grants you Resistance to Poison Damage and advantage on Saving Throws against being poisoned.

Fire Resistance. You have resistance to Fire Damage.

Heated Body. When a creature starts its turn while it is grappling you or you are grappling it, you may choose to deal it Fire damage equal to half your proficiency bonus.

Ember Heart. You have proficiency in Survival. Additionally, you provide warmth to allow those within 60ft of you to be acclimated to extreme cold. You are also naturally acclimated to extreme cold and extreme heat.

Ember Weapon Training. You have proficiency with the light hammer, war hammer, battle hammer, and maul.

Tool Proficiency. Dwarves are often trained in a set of crafts, because of this you gain proficiency with one of the following artisan’s tools: smith’s tools, brewer’s supplies, or mason’s tools.

Hill Dwarf

Hill Dwarves are mainly made up of the Dwarves who left the Khaat Mountains, and are thus the most common, found everywhere but the Khaat Mountains and the Twisted Lands. Hill Dwarves are some of the most common Dwarves, they developed around the 6th Age, as Dwarves left the Khaat Mountains.

Ability Score Increases. Your Constitution Score increases by 2 and your Wisdom score increases by 1.

Age. Hill Dwarves are infants until age 15, adolescents until age 30, mature until age 300, mid-life until age 330, elder until age 350, and ancient afterwards.

Creature Type. Being a descendant of a proto-race which was a type of Giant, your creature types are Humanoid and Giant.

Languages. You can speak, read, and write Common and Dwarvish.

Size. Dwarves are usually between 4 and 5 feet tall, weighing between 150 and 200 pounds. Your size is Medium.

Speed. Your walking speed is 25ft, but is not reduced by wearing heavy armor if your strength score does not match the prerequisite.

Darkvision. Your time in the dark caverns of caves and mountains has granted you the ability to see in the darkness. Within 60ft of you, you see darkness as dim light, and dim light as bright light.

Dwarven Hardiness. Your kind have lived almost everywhere, and have hardened themselves to survive in blazing heat or freezing cold. You gain add 1 to your hit point maximum for each level you have.

Dwarven Resilience. Your hardy nature grants you Resistance to Poison Damage and advantage on Saving Throws against being poisoned.

Eye of Detail. Hill Dwarves have incredible attention to detail, often picking up on the smallest details of a piece of craftwork. Because of this, you have proficiency with the Investigation, and double this proficiency bonus when making any Intelligence (Investigation) check in relation to figuring out the differences in two objects, or determining which is a fake.

Tool Proficiency. Dwarves are often trained in a set of crafts, Hill Dwarves even moreso, because of this you gain proficiency with one of the following artisan’s tools: smith’s tools, brewer’s supplies, or mason’s tools. Additionally, you gain proficiency in one extra set of any tool.

Hill Dwarf Weapon Training. You gain proficiency in the battleaxe, the rope dart, the shield, and the saber.

Khaat Dwarf

You’ve stayed true to the Khaat Mountains, Khaat Dwarves are a proud people, seeing it as a badge of honor that they’ve lived in their ancient homes for so long, delving so deep. Khaat Dwarves, as the first Dwarves developed in the 3rd Age when the Dwarves and Goliaths split from the proto-race.

Ability Score Increases. Your Constitution and Strength scores increase by 2.

Age. Khaat Dwarves are infants until age 15, adolescents until age 30, mature until age 300, mid-life until age 330, elder until age 350, and ancient afterwards.

Creature Type. Being a descendant of a proto-race which was a type of Giant, your creature types are Humanoid and Giant

Languages. You can speak, read, and write Common and Dwarvish.

Size. Dwarves are usually between 4 and 5 feet tall, weighing between 150 and 200 pounds. Your size is Medium.

Speed. Your walking speed is 25ft, but is not reduced by wearing heavy armor if your strength score does not match the prerequisite.

Darkvision. Your time in the dark caverns of caves and mountains has granted you the ability to see in the darkness. Within 60ft of you, you see darkness as dim light, and dim light as bright light.

Dwarven Armor Training. Your martial prowess and training extended even further to learning how to best leverage the armor on your back, you gain proficiency in light and medium armor.

Dwarven Resilience. Your hardy nature grants you Resistance to Poison Damage and advantage on Saving Throws against being Poisoned.

Dwarven Weapon Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Echoes of the Past. Mountain Dwarves have a long memory, often inscribing the smallest details of their history into any stone wall, floor, or ceiling. Because of this, you have proficiency with the History skill, and double this proficiency bonus when making any Intelligence (History) check in relation to the origin of stonework.

Tool Proficiency. Dwarves are often trained in a set of crafts, because of this you gain proficiency with one of the following artisan’s tools: smith’s tools, brewer’s supplies, or mason’s tools.

Renthian Dwarf

You’ve been born and bred in the Twisted Lands, enduring its maddening wastes. You most likely can trace your lineage back to Nordrolin and Kideer Flaskhand. Renthian Dwarves only began showing up during the 17th Age, as the people of Renth began to harden themselves to their surroundings. It’s said that it’s no use torturing or interrogating a Renthian Dwarf, for if they haven’t gone mad, their mind is unbreakable.

Ability Score Increases. Your Constitution Score increases by 2 and your Wisdom score increases by 1.

Age. Renthian Dwarves are infants until age 15, adolescents until age 30, mature until age 300, mid-life until age 330, elder until age 350, and ancient afterwards.

Creature Type. Being a descendant of a proto-race which was a type of Giant, your creature types are Humanoid and Giant.

Languages. You can speak, read, and write Common and Dwarvish.

Size. Dwarves are usually between 4 and 5 feet tall, weighing between 150 and 200 pounds. Your size is Medium.

Speed. Your walking speed is 25ft, but is not reduced by wearing heavy armor if your strength score does not match the prerequisite.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of purple.

Dwarven Resilience. Your hardy nature grants you Resistance to Poison Damage and advantage on Saving Throws against being poisoned.

Mental Resilience. You gain resistance to Psychic Damage and have advantage on Wisdom and Charisma Saving Throws.

Necessary Senses. Renthian Dwarves have keen eyes, often being able to tell if a Shadow Horror moves slightly. Because of this, you have proficiency with the Perception skill, and double this proficiency bonus when making any Wisdom (Perception) check in relation to determine if you are being tracked.

Renthian Weapon Training. You have proficiency with the longbow, light crossbow, handaxe, and shield.

Tool Proficiency. Dwarves are often trained in a set of crafts, because of this you gain proficiency with one of the following artisan’s tools: smith’s tools, brewer’s supplies, or mason’s tools.

Stone Dwarf

Stone Dwarves originated from when the Chaos was first explored, some of the Dwarves, became transmuted, becoming the Ember and the Stone and Dwarves in the 15th Age.

Ability Score Increases. Your Constitution increases by 2, and either your Strength or Intelligence increases by 1.

Age. Stone Dwarves are infants until age 15, adolescents until age 30, mature until age 300, mid-life until age 330, elder until age 350, and ancient afterwards.

Creature Type. Your creature types are Humanoid, Giant, and Elemental.

Languages. You can speak, read, and write Common, Elemental, and Dwarvish.

Size. Dwarves are usually between 4 and 5 feet tall, weighing between 150 and 200 pounds. Your size is Medium.

Speed. You have a base walking speed of 25, but is not reduced by wearing heavy armor if your strength score does not match the prerequisite.

Darkvision. Your time in the dark caverns of caves and mountains has granted you the ability to see in the darkness. Within 60ft of you, you see darkness as dim light, and dim light as bright light.

Rocky Digestion. You do not need to eat, drink, or breath in order to survive, additionally, you always sink to the bottom of liquids unless they are denser than stone.

Stone Body. You have a natural AC of 13 + your Dexterity Modifier. You also gain proficiency in Survival.

Stone Resilience. Due to your stone body, you are immune to Poison Damage and the poisoned condition, additionally you have no blood and are immune to the petrified condition, and you have advantage on saving throws made against disease.

Stone Weapon Training. You have proficiency with the light hammer, war hammer, battle hammer, and maul.

Tool Proficiency. Dwarves are often trained in a set of crafts, because of this you gain proficiency with one of the following artisan’s tools: smith’s tools, brewer’s supplies, or mason’s tools