Faeries originated in the Fey Forest, and are one of the original races in Drakomere. Even though they’ve stayed relatively the same over the course of the history of Drakomere, they are found all over Drakomere. Faeries, for their seeming innocence, take up surprising professions, many becoming pirates, spies, assassins and cursed. They’re adventurous at heart and curious by nature. Faeries have existed since the 1st Age, being the first race in the Fey Forest.

Ability Score Increases. Your Dexterity score increases by 2 and your one other ability score of your choice increases by 1.

Age. Faeries are infants until age 3, adolescents until age 10, mature until age 30, mid-life until age 40, elder until age 50, and ancient afterwards.

Creature Type. Originating from the Fey Forest, your creature type is Fey.

Languages. You can speak, read and write Common, Silvin, and one other language of your choice.

Size. Faeries are usually between 9 and 15 inches tall, weighing between 5 and 10 pounds. Your size is Tiny.

Speed. You have a 15ft Walking speed and a 30ft Flying speed, though you do have wings, your flight is magical and you do not require them to fly.

Darkvision. Because of the fey magic welling inside you, you have darkvision out to 120ft, seeing darkness as dim light, and dim light as bright light so you can be effective in any situation.

Fey Nature. You have immunity to being Charmed. In addition, whenever an effect would attempt to Charm you, another randomly determined creature within 15ft of you is instead subjected to that effect as if it originated from you.

Fey Skills. Your time in the Fey Forest gives you proficiency in either Nature or Animal Handling

Magical Prowess. Your natural magic power allows you to learn a cantrip that doesn’t deal damage. You use the ability score you chose for your +1 Ability Score from Ability Score Increases.

Wandering Spirit. Faeries are free spirited by nature, they often drop previous hobbies in favor of new ones. At the end of a long rest, you can swap a tool proficiency, skill proficiency, language proficiency, simple weapon proficiency, or martial weapon proficiency, with another proficiency of the same kind. Alternatively, you can swap a cantrip you know with another one you could have learned from the same origin. After you use this feature, you cannot use it again for another 1d6 days.