Treant
Treants originate from two places, one in the Wild-Plains from the detonation of creation energy, and the other Fey powers in the Fey Forest. The Silvin Treants have existed since the 1st Age, and Primal Treants have existed since the 13th Age.
Ability Score Increases. Your Wisdom Score increases by 2 and one other score of your choice increases by 1.
Creature Type. Your creature type is Plant.
Languages. You can speak, read, and write Common, and either Silvin or Primal.
Size. You choose if your size is Tiny, Small, Medium, or Large.
Bark Skin. You have a natural AC of 14 + your Dexterity or Constitution modifier. Additionally, you have resistance to Bludgeoning Damage, but Vulnerability to Slashing and Fire Damage.
False Appearance. When you remain still, you are indistinguishable from a non-sentient counterpart of your species.
Photosynthesis. Instead of consuming food, Treants absorb energy from the sun and nutrients from the soil for sustenance. A Treant that spends at least an hour outside, while the sun is up, is considered to have eaten for that day. Treant characters suffer fatigue the same way other races do for going without food.
Rooted to the Earth. Due to being able to feel nature and your natural intuitions of your home, you have proficiency in the Nature and Survival skill and have Tremorsense within 30ft of you.