Humans are adaptable, unbreakable, and strong-willed. They are one of the original races and have existed since the 1st Age.

Ability Score Increases. All of your Ability Scores increase by 1.

Age. Humans are infants until age 5, adolescents until age 18, mature until age 40, mid-life until age 60, elder until 80, and ancient afterwards.

Languages. You can speak, read, and write Common and three other languages of your choice.

Talented. You gain proficiency with two skills of your choice and one set of tools

Human Adaptability. You gain one of the following features, or work with your DM to create a similar feature of similar power.

Variation. Instead of increasing each of your Ability Scores by 1, increase three of your Ability Scores that you choose by 1, and gain a Feat.
Further-Reaching Skill. You can choose one type of tool to gain expertise with, additionally, you make checks with this tool at advantage.
Heart and Soul. You pour your skill even more-so into your hobby, gaining expertise in the skill you chose, additionally, if you roll a 9 or lower on said skill, you can treat the roll as a 10 instead. You can do this a number of times equal to your proficiency bonus, regaining expended of a long rest.
Magical Blast. When you take the attack action on your turn, you can replace one or more of those attacks with a blast of creation energy. This is either a melee or ranged spell attack that uses your Constitution Modifier, the melee attack deals 1d8 + Constitution Modifier Force Damage, and the ranged attack has 60/180ft range, and deals 1d6 + Constitution Modifier Force Damage.
Natural Movement. You gain a base Walking, Swimming, and Climbing speed of 35ft.