Minotaurs were cows and bulls who shifted to more Humanoid forms and were given sentience due to the detonation of creation energy from in the Wild-Plains. However, unlike their brethren Beast-Folk, many Minotaurs also traveled to the Wastes. This detonation of creation energy took place in the 13th Age.

Ability Score Increases. Your Strength Score increases by 2 and your Constitution Score increases by 1.

Creature Type. You are filled with the primal instinct of beasts, as such your creature types are Beast and Humanoid.

Languages. You can speak, read, and write Common and Primal.

Goring Rush. Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action.

Hammering Horns. Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.

Horns. You have natural horns which you can use as an unarmed strike, dealing 1d6 Piercing.

Labyrinthine Recall. You have proficiency with Survival. Additionally you always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track.