Races
Races
Reworked Races
Below are the Races in Drakomere, that when complete, will be the only races playable in Drakomere (there are always exceptions to the rule). The goal is for each race to have subraces.
| Class | Origin Lineage? | Dragon Type (Classification) | Magical Tone | Magical Harmony | Magical Melody | Region | Description |
|---|---|---|---|---|---|---|---|
| Anansi | Yes | Sapphire (Crystalline) | Scrying | Divination | Divine | Stellarsiege | spoodermannn |
| Automaton | No | TBD (TBD) | TBD | TBD | TBD | First created in Steelshroud | Real Steel |
| Beastfolk | Yes | Anthophyta (Vegatative) | Empowerment | Transmutation | Primal | Wild Plains | furry |
| Bugbear | No | TBD (TBD) | TBD | TBD | TBD | Halflings bursted with Khaagaazh when first entering the Wild Plains | Longfurryarm |
| Crystalkin | Yes | Pinophyta (Vegatative) | Scrying | Divination | Divine | Stellarsiege | A freaking crystal |
| Deepling | Yes | Topaz (Crystalline) | Wither | Degeneration | Divine | The Chaos | Tentacle |
| Doppleganger | Yes | Clubmoss (Vegatative) | Fabrication | Transmutation | Primal | The Chaos | Shapeshift? |
| Dwarf | No | Aluminum (Metallic) | Negation | Abjuration | Arcane | Split off from Dwoliath in Drakion | Gimli Gloinson |
| Elf | Yes | Liverwarts (Vegatative) | Transportation | Conjuration | Primal | Drakion | theyre taking the hobbits to isengard |
| Faerie | Yes | Moss (Vegatative) | Elecroturgy | Dynamancy | Primal | Steelshroud | Tinkerbell |
| Gnoll | No | TBD (TBD) | TBD | TBD | TBD | Humans bursted with corrupted Khaagaazh upon entering the Twisted Lands | Hyenaboi go brrrrr, also Jillta the trauma gnoll was here and he was sad |
| Goblin | No | TBD (TBD) | TBD | TBD | TBD | Dwarf bursted with Khaagaazh upon entering the Wild Plains | short gremlin lookin ahh |
| Jotunn | No | TBD (TBD) | TBD | TBD | TBD | Split off from Dwoliath in Drakion | david killed them idk |
| Croaken | Yes | Indium (Metallic) | Enchantment | Manipulation | Arcane | Stormwood | elemental F R O G |
| Halfling | No | TBD (TBD) | TBD | TBD | TBD | Offshoot of Elves and Dwarves in Drakion | Frodo Baggypaddy |
| Highborne | Yes | Chrysoberyl (Crystalline) | Vitalising | Regeneration | Divine | Wild Plains | Dance Birds |
| Hobgoblin | No | TBD (TBD) | TBD | TBD | TBD | Elves bursted with Khaagaazh when entering the Wild Plains | Goblin but order |
| Human | Yes | Thallium (Metallic) | Domination | Manipulation | Arcane | Wild Plains | Joe |
| Infused | Yes | Tin (Metallic) | Infusion | Evocation | Arcane | The Chaos | Elemental People |
| Phrenian | Yes | Gnetophyta (Vegatative) | Farcrying | Conjuratin | Primal | Twisted Lands | Mental worldbuilding to resist psychic damage |
| Kobold | Yes | Flourite (Crystalline) | Augury | Divination | Divine | Drakion | Shark face with a knife named croc |
| Floundring | Yes | Gallium (Matellic) | Kineticism | Evocation | Arcane | Archipelago | deficiency? uhh yea? where else would da fish be? |
| Hathine | Yes | Malachite (Crystalline) | Plague | Degeneration | Divine | Archipelago | Elephant |
| Triton | Yes | Algae (Vegatative) | Alchemy | Transmutation | Primal | Archipelago | Mermaid but no tail |
| Lumen | Yes | Bismuth (Metallic) | Illusion | Manipulation | Arcane | Stellarsiege | its a staaaaaaarrrrr |
| Ogre | Yes | Ginkgo (Vegatative) | Chronomancy | Conjuration | Primal | Stormwood | Ogre only can identify surface themes of religion and nationalism and cant comprehend deeper messaging like remorse of conscious q_q |
| Ork | Yes | Beryl (Crystalline) | Wounding | Degeneration | Divine | Steelshroud | Ork go smash and sometimes have hoof |
| Plumbite | Yes | Lead (Metallic) | Contradynation | Abjuration | Primal | Twisted Lands | Lead man go brrrrrr |
| Saurian | Yes | Calcite (Crystalline) | Clairvoyance | Divination | Divine | Stonebloom Plateau | jurassic park if it was a person |
| Stonebloom | No | Mercury/Fern (Metallic/Vegatative) | Protection/Magneturgy | Abjuration/Dynamancy | Arcane/Primal | Merging of Stonelings and Bloomlings in the Stonebloom Plataeu | Three consciousnesses in a single plant and rock body |
| ZreQrinn | Yes | Quartz (Crystalline) | Mending | Regeneration | Divine | Twisted Lands | bugboy |
| Treant | No | TBD (TBD) | TBD | TBD | TBD | TBD | haroom taroom taroondaromm |
| Troll | Yes | Celestine (Crystalline) | Curing | Regeneration | Divine | Stormwood | the internet in the early 2000s be like |
Common Races
Bugbears are neither bugs nor bears, they are the hulking cousins of goblins and hobgoblins. They are stealthy hunters, using their long limbs to gain the upper hand on their enemy.
Crystalkin are crystalline humanoids, floating a few feet off the ground, with psychic and radiant abilities. Their innate powers make them feared mages and spellcasters.
Deeplings are writhing masses of tentacles, capable of shifting into many forms and camouflaging themselves. They're innate stealth makes them excellent ambushers.
Faeries are tiny fey creatures, endlessly curious and adaptable, they try numerous occupations and hobbies. They're adaptability makes them an unending source of utility.
Gnolls are hyena humanoids, twisted by aberrant forces but brought back from madness by Sardior. They have an adaptable, varied, and either wildly ferocious or skilled and tactical combat style.
Goblins are short, green, and sneaky humanoids, related to bugbears and hobgoblins. Their short stature and wiry nature makes them almost implacable.
Humans are adaptable, strong-willed, and unshakable. With a natural talent for magic, sword, and skill, they can do anything they put their minds to.
Kobolds are smaller draconic humanoids, based on where they live, they are generally either treated horribly or accepted in society. No matter how they're treated, Kobolds are naturally sneaky and creative, using both of these to great effect, either cowering to distract enemies, or roaring to inspire allies.
Treants are tree creatures, ranging from sizes of tiny to large, they are some of the most varied creatures in Drakomere. Their natural resistance to bludgeons counteracts their weakness to axes and flame, and their ability to sense the tremors in the earth around them and to subsist purely on light makes them expert survivalists.
Tritons are frilly humanoids, blue and proud. They inspire others and have great skill both on land and in the sea.