Line 32: Line 32:
| [[Gnoll]] || No || TBD (TBD) || TBD || TBD || TBD || Humans bursted with corrupted Khaagaazh upon entering the Twisted Lands || Hyenaboi go brrrrr, also Jillta the trauma gnoll was here and he was sad
| [[Gnoll]] || No || TBD (TBD) || TBD || TBD || TBD || Humans bursted with corrupted Khaagaazh upon entering the Twisted Lands || Hyenaboi go brrrrr, also Jillta the trauma gnoll was here and he was sad
|-
|-
| [[Goblin]] || No || TBD (TBD) || TBD || TBD || TBD || Dwarf bursted with Khaagaazh upon entering the Wild Plains || short gremlin lookin ahh
| [[Jotunn]] || No || TBD (TBD) || TBD || TBD || TBD || Dwarf bursted with Khaagaazh upon entering the Wild Plains || short gremlin lookin ahh
|-
|-
| [[Goliath]] || No || TBD (TBD) || TBD || TBD || TBD || Split off from Dwoliath in Drakion || david killed them idk
| [[Goliath]] || No || TBD (TBD) || TBD || TBD || TBD || Split off from Dwoliath in Drakion || david killed them idk
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| [[Infused]] || Yes || Tin (Metallic) || Infusion || Evocation || Arcane || The Chaos || Elemental People
| [[Infused]] || Yes || Tin (Metallic) || Infusion || Evocation || Arcane || The Chaos || Elemental People
|-
|-
| [[Kalashtari]] || Yes || Gnetophyta (Vegatative) || Farcrying || Conjuratin || Primal || Twisted Lands || Mental worldbuilding to resist psychic damage
| [[Phrenian]] || Yes || Gnetophyta (Vegatative) || Farcrying || Conjuratin || Primal || Twisted Lands || Mental worldbuilding to resist psychic damage
|-
|-
| [[Kobold]] || Yes || Flourite (Crystalline) || Augury || Divination || Divine || Drakion || Shark face with a knife named croc
| [[Kobold]] || Yes || Flourite (Crystalline) || Augury || Divination || Divine || Drakion || Shark face with a knife named croc

Revision as of 17:29, 26 August 2026

Races

Reworked Races

Below are the Races in Drakomere, that when complete, will be the only races playable in Drakomere (there are always exceptions to the rule). The goal is for each race to have subraces.

Races Classes
Class Origin Lineage? Dragon Type (Classification) Magical Tone Magical Harmony Magical Melody Region Description
Anansi Yes Sapphire (Crystalline) Scrying Divination Divine Stellarsiege spoodermannn
Automaton No TBD (TBD) TBD TBD TBD First created in Steelshroud Real Steel
Beastfolk Yes Anthophyta (Vegatative) Empowerment Transmutation Primal Wild Plains furry
Bugbear No TBD (TBD) TBD TBD TBD Halflings bursted with Khaagaazh when first entering the Wild Plains Longfurryarm
Crystalkin Yes Pinophyta (Vegatative) Scrying Divination Divine Stellarsiege A freaking crystal
Deepling Yes Topaz (Crystalline) Wither Degeneration Divine The Chaos Tentacle
Doppleganger Yes Clubmoss (Vegatative) Fabrication Transmutation Primal The Chaos Shapeshift?
Dwarf No Aluminum (Metallic) Negation Abjuration Arcane Split off from Dwoliath in Drakion Gimli Gloinson
Elf Yes Liverwarts (Vegatative) Transportation Conjuration Primal Drakion theyre taking the hobbits to isengard
Faerie Yes Moss (Vegatative) Elecroturgy Dynamancy Primal Steelshroud Tinkerbell
Gnoll No TBD (TBD) TBD TBD TBD Humans bursted with corrupted Khaagaazh upon entering the Twisted Lands Hyenaboi go brrrrr, also Jillta the trauma gnoll was here and he was sad
Jotunn No TBD (TBD) TBD TBD TBD Dwarf bursted with Khaagaazh upon entering the Wild Plains short gremlin lookin ahh
Goliath No TBD (TBD) TBD TBD TBD Split off from Dwoliath in Drakion david killed them idk
Croaken Yes Indium (Metallic) Enchantment Manipulation Arcane Stormwood elemental F R O G
Halfling No TBD (TBD) TBD TBD TBD Offshoot of Elves and Dwarves in Drakion Frodo Baggypaddy
Highborne Yes Chrysoberyl (Crystalline) Vitalising Regeneration Divine Wild Plains Dance Birds
Hobgoblin No TBD (TBD) TBD TBD TBD Elves bursted with Khaagaazh when entering the Wild Plains Goblin but order
Human Yes Thallium (Metallic) Domination Manipulation Arcane Wild Plains Joe
Infused Yes Tin (Metallic) Infusion Evocation Arcane The Chaos Elemental People
Phrenian Yes Gnetophyta (Vegatative) Farcrying Conjuratin Primal Twisted Lands Mental worldbuilding to resist psychic damage
Kobold Yes Flourite (Crystalline) Augury Divination Divine Drakion Shark face with a knife named croc
Floundring Yes Gallium (Matellic) Kineticism Evocation Arcane Archipelago deficiency? uhh yea? where else would da fish be?
Hathine Yes Malachite (Crystalline) Plague Degeneration Divine Archipelago Elephant
Triton Yes Algae (Vegatative) Alchemy Transmutation Primal Archipelago Mermaid but no tail
Lumen Yes Bismuth (Metallic) Illusion Manipulation Arcane Stellarsiege its a staaaaaaarrrrr
Ogre Yes Ginkgo (Vegatative) Chronomancy Conjuration Primal Stormwood Ogre only can identify surface themes of religion and nationalism and cant comprehend deeper messaging like remorse of conscious q_q
Ork Yes Beryl (Crystalline) Wounding Degeneration Divine Steelshroud Ork go smash and sometimes have hoof
Plumbite Yes Lead (Metallic) Contradynation Abjuration Primal Twisted Lands Lead man go brrrrrr
Saurian Yes Calcite (Crystalline) Clairvoyance Divination Divine Stonebloom Plateau jurassic park if it was a person
Stonebloom No Mercury/Fern (Metallic/Vegatative) Protection/Magneturgy Abjuration/Dynamancy Arcane/Primal Merging of Stonelings and Bloomlings in the Stonebloom Plataeu Three consciousnesses in a single plant and rock body
ZreQrinn Yes Quartz (Crystalline) Mending Regeneration Divine Twisted Lands bugboy
Treant No TBD (TBD) TBD TBD TBD TBD haroom taroom taroondaromm
Troll Yes Celestine (Crystalline) Curing Regeneration Divine Stormwood the internet in the early 2000s be like









Legacy Races

Common Races

Bugbears are neither bugs nor bears, they are the hulking cousins of goblins and hobgoblins. They are stealthy hunters, using their long limbs to gain the upper hand on their enemy. Crystalkin are crystalline humanoids, floating a few feet off the ground, with psychic and radiant abilities. Their innate powers make them feared mages and spellcasters.

Deeplings are writhing masses of tentacles, capable of shifting into many forms and camouflaging themselves. They're innate stealth makes them excellent ambushers.

Faeries are tiny fey creatures, endlessly curious and adaptable, they try numerous occupations and hobbies. They're adaptability makes them an unending source of utility. Gnolls are hyena humanoids, twisted by aberrant forces but brought back from madness by Sardior. They have an adaptable, varied, and either wildly ferocious or skilled and tactical combat style.

Goblins are short, green, and sneaky humanoids, related to bugbears and hobgoblins. Their short stature and wiry nature makes them almost implacable.

Humans are adaptable, strong-willed, and unshakable. With a natural talent for magic, sword, and skill, they can do anything they put their minds to.


Kobolds are smaller draconic humanoids, based on where they live, they are generally either treated horribly or accepted in society. No matter how they're treated, Kobolds are naturally sneaky and creative, using both of these to great effect, either cowering to distract enemies, or roaring to inspire allies.
Treants are tree creatures, ranging from sizes of tiny to large, they are some of the most varied creatures in Drakomere. Their natural resistance to bludgeons counteracts their weakness to axes and flame, and their ability to sense the tremors in the earth around them and to subsist purely on light makes them expert survivalists.

Tritons are frilly humanoids, blue and proud. They inspire others and have great skill both on land and in the sea.


Ogre