All public logs

Combined display of all available logs of Drakomere. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 00:26, 22 July 2022 Skilfularcher talk contribs deleted page Path of the Beast (content before blanking was: "Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. These barbarians often come from the Wild-Plains or are full of creation energy which they use for their transformations. '''Form of the Beast.''' Starting at 3rd level when you choose this subclass, when you enter your rage, you can transform, revealing the bestial power...")
  • 00:26, 22 July 2022 Skilfularcher talk contribs deleted page Path of the Battlerager (content before blanking was: "Barbarians who embody pure chaos and rage often become Battlerager barbarians. They use special spiked armor to grab their foes in combat and harm them by being in pure proximity to you. '''Imbue Spikes.''' When you choose this path at 3rd level, you gain the ability to transform a set of medium armor into Spike Armor. When you finish a long rest you can touch a set of medium armor, it magically grows spikes and becomes Spike Armor, which has an AC of 14 + Dex...")
  • 00:25, 22 July 2022 Skilfularcher talk contribs deleted page Path of the Ancestral Rager (content before blanking was: "Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals. '''Ancestral Protectors.''' Starting when you choose this path at 3rd level, spectral warriors appear...")
  • 21:48, 21 July 2022 Skilfularcher talk contribs created page Goliath (Created page with "Goliaths in Drakomere began as a proto-species with Dwarves. Around the 3rd Age, these two races split, one growing to large sizes, the other shrinking down. Both the Goliaths and the Dwarves swear that the proto-race was originally their size, but that information has been lost to the history books. This proto-race, and now both the Dwarves and Goliaths reside in the Khaat Mountains. '''Ability Score Increases.''' Your Strength Score increases by 2 and your Constitutio...")
  • 21:47, 21 July 2022 Skilfularcher talk contribs created page Goblin (Created page with "Goblins are Dwarves who first traveled to the Fey Forest, mutating to a more wacky form. Goblins have existed since the 8th Age. '''Ability Score Improvements.''' Your Dexterity Score increases by 2 and your Constitution Score increases by 1. '''Age.''' Goblins are infants until age 5, adolescents until age 10, mature until age 30, mid-life until age 40, elder until age 50, and ancient afterwards. '''Size.''' Your size is Small. '''Languages.''' You can speak, read,...")
  • 21:44, 21 July 2022 Skilfularcher talk contribs created page Gnoll (Created page with "Gnolls were changed by the aberrant energies of the Twisted Lands, however, they retained their sentience and will, while gaining many features that allowed them to help in the Crusades. After the 16th Age, many Gnolls traveled to the Wild-Plains to hone their new powers, and now they’ve dispersed throughout Drakomere. '''Ability Score Increases.''' Your Wisdom Score increases by 2 and one other score of your choice increases by 1. '''Age.''' Gnolls are infants until...")
  • 21:42, 21 July 2022 Skilfularcher talk contribs created page Grung (Created page with "Grung originated from Slaadi who broke into Drakomere, but over the course of thousands of years became more toned down due to the Citadel. However, some Slaadi remain in the Citadel as opponents for those who seek to enter Drakomere to fight. Because of their heritage, Grung are often Shunned by most denizens of Drakion and Renth, however they’re generally accepted in the Archipelago, the Chaos, and the Wild-Plains. Grung have existed since the 17th Age when they fina...")
  • 21:41, 21 July 2022 Skilfularcher talk contribs created page Water Genasi (Created page with "​​Water Genasi embody the wisdom of the water. '''Ability Score Increases.''' Your Constitution Score increases by 2 and your Wisdom Score increases by 1. '''Age.''' Water Genasi are infants until age 5, adolescents until age 15, mature until age 70, mid-life until age 90, elder until age 120, and ancient afterwards. '''Creature Type.''' Being born of elemental energy, your creature types are Humanoid and Elemental. '''Languages.''' You can speak, read, and writ...")
  • 21:39, 21 July 2022 Skilfularcher talk contribs created page Fire Genasi (Created page with "Fire Genasi embody the chaos of fire. '''Ability Score Increases.''' Your Constitution Score increases by 2 and your Intelligence Score increases by 1. '''Age.''' Fire Genasi are infants until age 5, adolescents until age 15, mature until age 70, mid-life until age 90, elder until age 120, and ancient afterwards. '''Creature Type.''' Being born of elemental energy, your creature types are Humanoid and Elemental. '''Languages.''' You can speak, read, and write Common...")
  • 21:38, 21 July 2022 Skilfularcher talk contribs created page Earth Genasi (Created page with "Earth Genasi embodies the resilience of stone. '''Ability Score Increases.''' Your Constitution Score increases by 2 and your Strength Score increases by 1. '''Age.''' Earth Genasi are infants until age 5, adolescents until age 15, mature until age 70, mid-life until age 90, elder until age 120, and ancient afterwards. '''Creature Type.''' Being born of elemental energy, your creature types are Humanoid and Elemental. '''Languages.''' You can speak, read, and write C...")
  • 21:37, 21 July 2022 Skilfularcher talk contribs created page Air Genasi (Created page with "Air Genasi embody the freedom of Air Elementals. '''Ability Score Increases.''' Your Constitution Score increases by 2 and your Dexterity Score increases by 1. '''Age.''' Air Genasi are infants until age 5, adolescents until age 15, mature until age 70, mid-life until age 90, elder until age 120, and ancient afterwards. '''Creature Type.''' Being born of elemental energy, your creature types are Humanoid and Elemental. '''Languages.''' You can speak, read, and write...")
  • 21:31, 21 July 2022 Skilfularcher talk contribs created page Genasi (Created page with "Genasi originate in one of two ways, either by other creatures getting lost in the Chaos and being changed into them, or by having an ancestor that is either a type of Genie, or is a Genasi. There are four varieties of Genasi: Air, Earth, Fire, and Water. All Genasi have existed since the 1st Age in the Chaos. <br> Air Genasi <br> Earth Genasi <br> Fire Genasi <br> Water Genasi")
  • 21:29, 21 July 2022 Skilfularcher talk contribs created page Firbolg (Created page with "Firbolg originated as Giants who tried to take the Wild-Plains, and got cursed by the Shamans there. They accepted their new forms and developed a new way of life. Firbolgs have existed since the 16th Age, when the Giants surprise attacked the Wild-Plains. '''Ability Score Increases.''' Your Wisdom Score Increases by 2 and your Strength Score increases by 1. '''Age.''' Firbolg are infants until age 25, adolescents until age 80, mature until age 400, mid-life until age...")
  • 21:28, 21 July 2022 Skilfularcher talk contribs created page Faerie (Created page with "Faeries originated in the Fey Forest, and are one of the original races in Drakomere. Even though they’ve stayed relatively the same over the course of the history of Drakomere, they are found all over Drakomere. Faeries, for their seeming innocence, take up surprising professions, many becoming pirates, spies, assassins and cursed. They’re adventurous at heart and curious by nature. Faeries have existed since the 1st Age, being the first race in the Fey Forest. '''...")
  • 21:26, 21 July 2022 Skilfularcher talk contribs created page Stone Dwarf (Created page with "Stone Dwarves originated from when the Chaos was first explored, some of the Dwarves, became transmuted, becoming the Ember and the Stone and Dwarves in the 15th Age. '''Ability Score Increases.''' Your Constitution increases by 2, and either your Strength or Intelligence increases by 1. '''Age.''' Stone Dwarves are infants until age 15, adolescents until age 30, mature until age 300, mid-life until age 330, elder until age 350, and ancient afterwards. Creature Type....")
  • 21:24, 21 July 2022 Skilfularcher talk contribs created page Renthian Dwarf (Created page with "You’ve been born and bred in the Twisted Lands, enduring its maddening wastes. You most likely can trace your lineage back to Nordrolin and Kideer Flaskhand. Renthian Dwarves only began showing up during the 17th Age, as the people of Renth began to harden themselves to their surroundings. It’s said that it’s no use torturing or interrogating a Renthian Dwarf, for if they haven’t gone mad, their mind is unbreakable. '''Ability Score Increases.''' Your Constituti...")
  • 21:22, 21 July 2022 Skilfularcher talk contribs created page Khaat Dwarf (Created page with "You’ve stayed true to the Khaat Mountains, Khaat Dwarves are a proud people, seeing it as a badge of honor that they’ve lived in their ancient homes for so long, delving so deep. Khaat Dwarves, as the first Dwarves developed in the 3rd Age when the Dwarves and Goliaths split from the proto-race. '''Ability Score Increases.''' Your Constitution and Strength scores increase by 2. '''Age.''' Khaat Dwarves are infants until age 15, adolescents until age 30, mature unti...")
  • 21:19, 21 July 2022 Skilfularcher talk contribs created page Hill Dwarf (Created page with "Hill Dwarves are mainly made up of the Dwarves who left the Khaat Mountains, and are thus the most common, found everywhere but the Khaat Mountains and the Twisted Lands. Hill Dwarves are some of the most common Dwarves, they developed around the 6th Age, as Dwarves left the Khaat Mountains. '''Ability Score Increases.''' Your Constitution Score increases by 2 and your Wisdom score increases by 1. '''Age.''' Hill Dwarves are infants until age 15, adolescents until age...")
  • 21:18, 21 July 2022 Skilfularcher talk contribs created page Ember Dwarf (Created page with "Ember Dwarves originated from when the Chaos was first explored, some of the Dwarves, became transmuted, becoming the Ember and the Stone and Dwarves in the 15th Age. '''Ability Score Increases.''' Your Constitution increases by 2, and either your Charisma or Dexterity score increases by 1. '''Age.''' Ember Dwarves are infants until age 15, adolescents until age 30, mature until age 300, mid-life until age 330, elder until age 350, and ancient afterwards. '''Creature...")
  • 21:11, 21 July 2022 Skilfularcher talk contribs created page Dwarf (Created page with "Dwarves in Drakomere began as a proto-species with Goliath. Around the 3rd Age, these two races split, one growing to large sizes, the other shrinking down. Both the Goliaths and the Dwarves swear that the proto-race was originally their size, but that information has been lost to the history books. This proto-race, and now both the Dwarves and Goliaths reside in the Khaat Mountains. <br> Ember Dwarf <br> Hill Dwarf <br> Khaat Dwarf <br> Renthian Dwarf <...")
  • 21:09, 21 July 2022 Skilfularcher talk contribs created page Deepling (Created page with "There are dark parts of the ocean: the deep chasms and reefs where even tritons and merfolk hesitate to go. The octopus-like deeplings are the mysterious inhabitants of these places, but you will be hard-pressed to find one if they don't wish to be found. With a talent for disguise and camouflage, the deeplings live strange lives without culture or organized society, acting more like wild animals than humanoids. Despite this, they have a uniquely clever intellect, and th...")
  • 21:07, 21 July 2022 Skilfularcher talk contribs created page Metallic Dragonwrought (Created page with "Metallic Dragonwrought have a closer tie to Metallic dragons, and thus take after some of their abilities and powers. '''Ability Score Increases.''' Your Constitution Score increases by 2 and your Intelligence Score increases by 1. '''Age.''' Metallic Dragonwrought are infants until age 10, adolescents until age 20, mature until age 150, mid-life until age 175, elder until age 200, and ancient afterwards. '''Creature Type.''' Being one of the first races, and made rou...")
  • 21:04, 21 July 2022 Skilfularcher talk contribs created page Gem Dragonwrought (Created page with "Gem Dragonwrought have a closer tie to Gem dragons, and thus take after some of their abilities and powers. '''Ability Score Increases.''' Your Wisdom Score increases by 2 and your Dexterity Score increases by 1. '''Age.''' Gem Dragonwrought are infants until age 10, adolescents until age 20, mature until age 150, mid-life until age 175, elder until age 200, and ancient afterwards. '''Creature Type.''' Being one of the first races, and made roughly in the image of the...")
  • 20:58, 21 July 2022 Skilfularcher talk contribs created page Chromatic Dragonwrought (Created page with "Chromatic Dragonwrought have a closer tie to Chromatic Dragons, and thus take after some of their abilities and powers. '''Ability Score Increases.''' Your Strength Score increases by 2 and your Charisma Score increases by 1. '''Age.''' Chromatic Dragonborn are infants until age 10, adolescents until age 20, mature until age 150, mid-life until age 175, elder until age 200, and ancient afterwards. '''Creature Type.''' Being one of the first races, and made roughly in...")
  • 20:53, 21 July 2022 Skilfularcher talk contribs created page Dragonwrought (Created page with "Dragonwrought come in many shapes and sizes in Drakomere, much like Dragons. Dragonwrought come in coloring and physical features based on the twenty dragon-types, These types can be divided into four categories, Chromatin, Gem, Metallic, and Miscellaneous. Miscellaneous Dragonwrought can be further divided into five categories, Deep, Faerie, Moonstone, Shadow, and Turtle. All different types of Dragonwrought were created in the 1st Age. Chromatic Dragonwrought <br>...")
  • 20:49, 21 July 2022 Skilfularcher talk contribs created page Crystalkin (Created page with "The people known as crystalkin are humanoids made out of living crystal instead of flesh, originating from the Catacombs in the Chaos. They are creatures of mind and soul with an innate affinity for psychic or divine energies. Crystalkin do not reproduce; a wave of Crystalkin are born when an Incursion is purged. Most Crystalkin are logical and emotionally distant, viewing the world from the alien perspective of a new race with no culture tied to it whatsoever. Even mun...")
  • 20:46, 21 July 2022 Skilfularcher talk contribs created page Centaur (Created page with "Centaurs originate from the Wild-Plains, when creation energy detonated giving many of the beasts their sentience and a more humanoid appearance. This detonation of creation energy took place in the 13th Age. '''Ability Score Increases.''' Your Strength Score increases by 2 and your Wisdom Score increases by 1. '''Age.''' Centaur are infants until age 5, adolescents until age 15, mature until age 100, mid-life until age 130, elder until age 150, and ancient afterwards....")
  • 20:45, 21 July 2022 Skilfularcher talk contribs created page Bugbear (Created page with "Bugbears in Drakomere began when some Goliaths and Dwarves ventured into the Fey Forest, some of the Dwarves became Goblins, Gnomes, and Halflings, and some of the Goliaths became Hobgoblins and Bugbears, this took place during the 8th Age. '''Ability Score Increase.''' Your Dexterity Score increases by 2, and your Constitution Score increases by 1. '''Age.''' Bugbears are infants until age 3, adolescents until age 16, mature until age 35, mid-life until age 65, elder...")
  • 20:42, 21 July 2022 Skilfularcher talk contribs created page Kethie Sea (Created page with "Kethie Sea were enchanted by the first Turtle Dragon Baron to allow them to join him in Aquatias. Kethie Sea have existed since the 1st Age. '''Ability Score Increases.''' Your Dexterity Score increases by 2 and your Constitution Score increases by 1. '''Age.''' Kethie Sea are infants until age 30, adolescents until age 80, mature until age 730, mid-life until age 740, elder until age 750, and ancient afterwards. '''Languages.''' You can speak, read, and write Common,...")
  • 20:34, 21 July 2022 Skilfularcher talk contribs created page Kethie Lierethi (Created page with "Kethie Lierethi are the Kethie that have stayed in the Lierethi, master hunters and trackers of their prey. Neethlen Elves, being the original Elves, have existed since the 1st Age. '''Ability Score Increases.''' Your Dexterity Score increases by 2 and your Wisdom Score increases by 1. '''Age.''' Collegian Elves are infants until age 30, adolescents until age 80, mature until age 730, mid-life until age 740, elder until age 750, and ancient afterwards. '''Languages.''...")
  • 20:27, 21 July 2022 Skilfularcher talk contribs created page Kethie Mooraarbaa (Created page with "Kethie Mooraarbaa traveled to the Fey Forest and then got transmuted by the Fey magic there. They developed in the 5th Age when Kethie first traveled to Mooraarbaa. '''Ability Score Increases.''' Your Dexterity Score increases by 2 and your Charisma Score increases by 1. '''Age.''' Kethie Mooraarbaa are infants until age 30, adolescents until age 80, mature until age 730, mid-life until age 740, elder until age 750, and ancient afterwards. '''Creature Type.''' Your cr...")
  • 20:22, 21 July 2022 Skilfularcher talk contribs created page Kethie Collegian (Created page with "Many Kethie journeyed to the College and studied, learning more about information of Drakomere, becoming intelligent, magical scholars. Kethie Collegian developed around the 7th Age as some Kethie stayed longer and longer in the College '''Ability Score Increases.''' Your Dexterity Score increases by 2 and your Intelligence Score increases by 1. '''Age.''' Kethie Collegian are infants until age 30, adolescents until age 80, mature until age 730, mid-life until age 740,...")
  • 20:15, 21 July 2022 Skilfularcher talk contribs created page Kethie (Created page with "Kethie in Drakomere originated in the Neethlen, only coming out into the world during the 5th Age. However, during the 1st Age, the Baron of Aquatias called each of the continents imploring any who would answer to join him in the depths. Some Kethie answered, the Sea Elths. Apart from these, next to no Elths were seen in Drakomere until the 5th Age. Elves remain fairly reclusive, apart from the few that migrated to the College and Mooraarbaa. They are expert hunters, spe...")
  • 20:00, 21 July 2022 Skilfularcher talk contribs created page Races (Created page with "Below are the common Races in Drakomere, if you wish to play another race, talk to your DM about it. Your creature type is assumed to be Humanoid, your base Walking Speed is assumed to be 30ft, and your size is assumed to be Medium unless otherwise stated. Some features imply they are based on culture, such as the Bugbear’s Surprise Attacks, or the Centaur’s Natural Affinity, if you don’t feel these fit your character, work with your DM to create, or swap it out fo...")
  • 19:51, 21 July 2022 Skilfularcher talk contribs created page Path of the Wild Magic (Created page with "As folk of deep feeling, barbarians are especially susceptible to wild, fey influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. '''Magic Awareness.''' At 3rd level you can open your awareness to the presence of concentrated magic. As an action, until the end of your next turn, you know the location of any spell or magic item within 60 feet of you that isn’t behind total cover. When you sense a s...")
  • 19:45, 21 July 2022 Skilfularcher talk contribs created page Path of the Zealot (Created page with "These barbarians are zealots — warriors who channel their rage into powerful displays of divine power. '''Divine Fury.''' Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this fea...")
  • 19:42, 21 July 2022 Skilfularcher talk contribs created page Path of the Totem Warrior (Created page with "The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist. '''Spirit Seeker.''' Yours is a path tha...")
  • 19:38, 21 July 2022 Skilfularcher talk contribs created page Path of the Storm Herald (Created page with "All barbarians harbor a fury within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn to transform that rage into a mantle of primal magic, which swirls around them. When in a fury, a barbarian of this path taps into the forces of nature to create powerful magical effects. Storm heralds are typically elite champions who train alongside druids, rangers, and others sworn to protect nature. Other storm...")
  • 19:37, 21 July 2022 Skilfularcher talk contribs created page Path of the Glacier (Created page with "'''Permafrost.''' Starting when you choose this path at 3rd level, your skin becomes icy and tough to the touch. You gain resistance to cold damage, and while you’re not wearing any armor, you gain a +1 bonus to your AC. In addition, your rage is a cold and patient well of power. When your rage would end early due to you either not attacking or taking damage, you can choose to maintain it instead. You can use this feature a number of times equal to your Constitution mo...")
  • 19:34, 21 July 2022 Skilfularcher talk contribs created page Path of the Giant (Created page with "Barbarians who take the Path of the Giant embody size and power. '''Giant Power.''' When you choose this path at 3rd level, you learn to speak, read, and write Giant or one other language of your choice if you already know Giant. Additionally, you learn either the Druidcraft or Thaumaturgy cantrip (your choice). Wisdom is your spellcasting ability for this spell. '''Giant’s Havoc.''' Also at 3rd level, your rages pull strength from the primal might of giants, transfo...")
  • 19:31, 21 July 2022 Skilfularcher talk contribs created page Path of the Berserker (Created page with "For some barbarians, rage is a means to an end—that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being. '''Frenzy.''' Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on...")
  • 19:30, 21 July 2022 Skilfularcher talk contribs created page Path of the Beast (Created page with "Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. These barbarians often come from the Wild-Plains or are full of creation energy which they use for their transformations. '''Form of the Beast.''' Starting at 3rd level when you choose this subclass, when you enter your rage, you can transform, revealing the bestial power within y...")
  • 19:26, 21 July 2022 Skilfularcher talk contribs created page Path of the Battlerager (Created page with "Barbarians who embody pure chaos and rage often become Battlerager barbarians. They use special spiked armor to grab their foes in combat and harm them by being in pure proximity to you. '''Imbue Spikes.''' When you choose this path at 3rd level, you gain the ability to transform a set of medium armor into Spike Armor. When you finish a long rest you can touch a set of medium armor, it magically grows spikes and becomes Spike Armor, which has an AC of 14 + Dexterity Mo...")
  • 19:22, 21 July 2022 Skilfularcher talk contribs created page Path of the Ancestral Rager (Created page with "Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals. '''Ancestral Protectors.''' Starting when you choose this path at 3rd level, spectral warriors appear when you...")
  • 15:34, 21 July 2022 Skilfularcher talk contribs created page Classes (Created page with "Barbarian Bard Cleric Disciple Druid Fighter Monk Paladin Ranger Rogue Savant Sorcerer Warlock Warlord Wizard")
  • 02:47, 21 July 2022 Skilfularcher talk contribs deleted page File:E0700JO948.pdf (Testing File Uploads)
  • 02:46, 21 July 2022 Skilfularcher talk contribs created page File:E0700JO948.pdf
  • 02:46, 21 July 2022 Skilfularcher talk contribs uploaded File:E0700JO948.pdf
  • 02:26, 21 July 2022 Skilfularcher talk contribs created page Barbarian (Created page with "This is the barbarian page")
  • 12:45, 20 July 2022 MediaWiki default talk contribs created page Main Page
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