Warforged are mechanical creatures, very rare but quite sought after by those about to declare war.

Ability Score Increase. Your Constitution Score increases by 2, and one other ability score of your choice increases by 1.

Creature Type. Your creature type is Construct.

Languages. You can speak, read, and write, Common and two other languages of your choice.

Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. *You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.

Mendable Nature. If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).

Mechanical Nature. You have Resistance to Poison damage and immunity to disease, and you have immunity to the Paralyzed and Poisoned conditions. You don’t need to eat, drink, or breathe.

Sentry’s Rest. When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious.

Specialized Design. You gain one skill and one tool proficiency.