Feats: Difference between revisions

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==== Dark of the Deep (Deepling) ==== You awaken to latent instincts you have from the cold, dark depths of the ocean, unlocking the hidden powers within you and enabling you to conjure inky clouds of mist and darkness. You gain the following benefits:
==== Dark of the Deep (Deepling) ====
You awaken to latent instincts you have from the cold, dark depths of the ocean, unlocking the hidden powers within you and enabling you to conjure inky clouds of mist and darkness. You gain the following benefits:
*You have resistance to cold damage.
*You have resistance to cold damage.
*You learn fog cloud and darkness, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Intelligence is your spellcasting ability for both spells. When you cast one of these spells in this way, you can't be perceived by blindsight while you are in the area.
*You learn fog cloud and darkness, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Intelligence is your spellcasting ability for both spells. When you cast one of these spells in this way, you can't be perceived by blindsight while you are in the area.
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==== Magic of the Dryads (Kethie Mooraarbaa) ==== You learn the ancient magic of the dryads, for which your people have a natural talent. You learn the Thorn Whip cantrip. You also learn Barkskin and Pass Without Trace, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.
==== Magic of the Dryads (Kethie Mooraarbaa) ====
You learn the ancient magic of the dryads, for which your people have a natural talent. You learn the Thorn Whip cantrip. You also learn Barkskin and Pass Without Trace, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.


==== Prodigy (Human) ====
==== Prodigy (Human) ====