Backgrounds: Difference between revisions

53 bytes removed ,  18:57, 31 July 2022
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You were trained for battle on sandy beaches and rocky shores. You have launched midnight raids from swift ships whose names evoke terror in the hearts of your adversaries. The water is your second home, the rain your shelter, and the crashing waves your battle cry.
You were trained for battle on sandy beaches and rocky shores. You have launched midnight raids from swift ships whose names evoke terror in the hearts of your adversaries. The water is your second home, the rain your shelter, and the crashing waves your battle cry.
   
   
Skill Proficiencies:''' Athletics, Survival
:'''Skill Proficiencies:''' Athletics, Survival
Tool Proficiencies:''' Vehicles (water, land)
:'''Tool Proficiencies:''' Vehicles (water, land)
Equipment:''' A dagger that belonged to a fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of traveler’s clothes, and a belt pouch containing 10 gp
:'''Equipment:''' A dagger that belonged to a fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of traveler’s clothes, and a belt pouch containing 10 gp
:'''Steady'''
:'''Steady.''' You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march. Additionally, you can automatically find a safe route to land a boat on shore, provided such a route exists.
You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see “Travel Pace” in chapter 8 of the Player’s Handbook). Additionally, you can automatically find a safe route to land a boat on shore, provided such a route exists.
 
 


=== Mercenary Veteran ===
=== Mercenary Veteran ===