Lore: Difference between revisions

430 bytes added ,  14:25, 27 July 2022
Line 24: Line 24:
During the 3rd Age, a race of Giants, who’s exact forms and culture are now lost, diverged into two groups, Dwarves and Goliaths. During the 7th Age, some half-Elf-Dwarves began developing their own culture and shrinking in stature, build, beard, and ear point. They assimilated elements from all cultures, languages, and scripts, becoming the Halflings. During the 8th Age, some Dwarves and Goliath’s attempted to explore Mooraarbaa, but were transmuted into Goblins, Hobgoblins, and Bugbears. During the 13th Age, a detonation of creation energy went off in a set of three continents, the Wild-Plains, untouched by sentient life, ruled by beasts. When the detonation went off, Centaurs, Ursan, Minotaurs, and Leonin all came into being from their normal beast counterparts.
During the 3rd Age, a race of Giants, who’s exact forms and culture are now lost, diverged into two groups, Dwarves and Goliaths. During the 7th Age, some half-Elf-Dwarves began developing their own culture and shrinking in stature, build, beard, and ear point. They assimilated elements from all cultures, languages, and scripts, becoming the Halflings. During the 8th Age, some Dwarves and Goliath’s attempted to explore Mooraarbaa, but were transmuted into Goblins, Hobgoblins, and Bugbears. During the 13th Age, a detonation of creation energy went off in a set of three continents, the Wild-Plains, untouched by sentient life, ruled by beasts. When the detonation went off, Centaurs, Ursan, Minotaurs, and Leonin all came into being from their normal beast counterparts.


The Incursion in the 14th Age was the worst yet, many died and much was lost, unbeknownst to the rest of the world, in the final Geographic Region, aberrations began setting up roots. After defeating this incursion, the 15th Age was one of plenty, and exploration began. Drakion, the Wild-Plains, the Archipelago, and the Chaos all discovered each other and began trading and communicating. Then the Twisted Lands was discovered, seven towers scraped into the sky, every day, one shot a beam of energy out from its summit, and it was filled with aberrations. After the incursion of the 15th Age, a crusade to try purge the Twisted Lands of their aberrant infestation began. Almost all failed, most who went there died, the few who came back had some mad in a way never seen before. Some humans who arrived were changed as the corrupting energy tampered with the wellspring of creation energy seated in humans and they became Gnolls, however, with the direct assistance and intervention of Sardior, many Gnolls were able to regain their sentience and will, and helped in the crusades. A group of three Dwarves attempted to infiltrate the Twisted Lands, to see if that was more effective than an up front invasion, in a sense it was. The three, Garrick Stormbreaker, Lord of Bows, Stauris Stormbreaker, Lightning King, and Nordrolin Flashkand, Half-Giant, survived without going too insane. They assisted in establishing a city they found made up of survivors, Renth, which they helped to create a ward, similar to Sardiors, around the city.
The Incursion in the 14th Age was the worst yet, many died and much was lost, unbeknownst to the rest of the world, in the final Geographic Region, aberrations began setting up roots. After defeating this incursion, the 15th Age was one of plenty, and exploration began. Drakion, the Wild-Plains, the Archipelago, and the Chaos all discovered each other and began trading and communicating. Then the Twisted Lands was discovered, seven towers scraped into the sky, every day, one shot a beam of energy out from its summit, and it was filled with aberrations. Additionally in the 15th Age, an Ìqáalìe named S'óekhìq became a Lich, a group of adventurers, Goebaan, 'oelin, and Dragonheart ventured into his first dungeon. 'oelin and Dragonheart fell and became his lieutenants. Dragonheart, being a former member of the Cult of the Dragonflesh taught S'óekhìq how to graft dragonflesh, so now all of S'óekhìq's zombies and undead servants have one horrifyingly large draconic arm.
 
After the incursion of the 15th Age, a crusade to try purge the Twisted Lands of their aberrant infestation began. Almost all failed, most who went there died, the few who came back had some mad in a way never seen before. Some humans who arrived were changed as the corrupting energy tampered with the wellspring of creation energy seated in humans and they became Gnolls, however, with the direct assistance and intervention of Sardior, many Gnolls were able to regain their sentience and will, and helped in the crusades. A group of three Dwarves attempted to infiltrate the Twisted Lands, to see if that was more effective than an up front invasion, in a sense it was. The three, Garrick Stormbreaker, Lord of Bows, Stauris Stormbreaker, Lightning King, and Nordrolin Flashkand, Half-Giant, survived without going too insane. They assisted in establishing a city they found made up of survivors, Renth, which they helped to create a ward, similar to Sardiors, around the city.


After the losses of the 16th Age, many gave up on the Twisted Lands, except the Aberrant Scholars, a taboo profession which studied aberrations and the minds of the Twisted (those who went mad in a unique way) to try to understand how to reclaim the Twisted Lands. This research led directly to the creation of the Cursed, expert monster hunters, mutigenically enhanced, who could enchant weapons by making them, also, Cursed, which could be used to harm monsters traditional weapons could not. They also had snake eyes which could see in the dark, and extended lifespans.
After the losses of the 16th Age, many gave up on the Twisted Lands, except the Aberrant Scholars, a taboo profession which studied aberrations and the minds of the Twisted (those who went mad in a unique way) to try to understand how to reclaim the Twisted Lands. This research led directly to the creation of the Cursed, expert monster hunters, mutigenically enhanced, who could enchant weapons by making them, also, Cursed, which could be used to harm monsters traditional weapons could not. They also had snake eyes which could see in the dark, and extended lifespans.