Backgrounds: Difference between revisions

1,243 bytes added ,  19:47, 26 July 2022
Line 123: Line 123:


'''Harvest the Water.''' You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. Additionally you have advantage on animal handling checks made against bests with swimming speeds. Additionally, when you make an attack against a creature with a swimming speed, you can give yourself advantage on the attack roll. You can give yourself advantage on a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.
'''Harvest the Water.''' You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. Additionally you have advantage on animal handling checks made against bests with swimming speeds. Additionally, when you make an attack against a creature with a swimming speed, you can give yourself advantage on the attack roll. You can give yourself advantage on a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.
=== Folk Heroes ===
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
:'''Skill Proficiencies:''' Animal Handling, Survival
:'''Tool Proficiencies:''' One type of artisan’s tools, vehicles (land)
:'''Equipment:''' A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
:'''Rustic Hospitality'''
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. You can also tell tales of your greatness to either inspire allies. As an action you can give up to five within 15ft of you a number of Temporary Hit Points equal to your level, or give them advantage on the next skill check they make within the next minute. You can use this action once before needing to take a long rest to use it again.