Races: Difference between revisions

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[[Dragonwrought]] are dragon-esque humanoids, with features and abilities based on which type of dragon they're wrought from. They're brawn and innate breath weapons make them dangerous combatants on the battlefield.
[[Dragonwrought]] are dragon-esque humanoids, with features and abilities based on which type of dragon their wrought from. Their brawn and innate breath weapons make them dangerous combatants on the battlefield.
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[[Genasi]] are half-genies, either by lineage or given power, with strong innate elemental prowess. This strength and resilience to elements make them a varied, wild, and resistant warriors.
[[Genasi]] are half-genies, either by lineage or given power, with strong innate elemental prowess. This strength and resilience to elements make them varied, wild, and resistant warriors.
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[[Grung]] are frog-like humanoids, descended from unthinkable monsters and pure elemental power. They're wicked claws and elemental skin-coating makes them a force to be reckoned with.
[[Grung]] are frog-like humanoids, descended from unthinkable monsters and pure elemental power. Their wicked claws and elemental skin-coating makes them a force to be reckoned with.
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[[Goblin|Goblins]] are short, green, and sneaky humanoids, related to bugbears and hobgoblins. They're short stature and wiry nature makes them almost implacable.
[[Goblin|Goblins]] are short, green, and sneaky humanoids, related to bugbears and hobgoblins. Their short stature and wiry nature makes them almost implacable.
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[[Goliath|Goliaths]] are tall, beefy humanoids, related to Dwarves, they have massive power and muscles. They're innate resilience and strength makes them insurmountable towers to take down.
[[Goliath|Goliaths]] are tall, beefy humanoids, related to Dwarves, they have massive power and muscles. Their innate resilience and strength makes them insurmountable towers to take down.
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[[Ìqáalìe]] are lizard humanoid, generally reclusive, with innate magic for communication. Their unique culture and sharp teeth make them skilled warriors.
[[Ìqáalìe]] are lizard humanoids, generally reclusive, with innate magic for communication. Their unique culture and sharp teeth make them skilled warriors.
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[[Kobold|Kobolds]] are smaller draconic humanoids, based on where they live they are generally either treated horribly or accepted in society. No matter how they're treated, Kobolds are naturally sneaky and creative, using both of these to great effect, either cowering to distract enemies, or roaring to inspire allies.
[[Kobold|Kobolds]] are smaller draconic humanoids, based on where they live, they are generally either treated horribly or accepted in society. No matter how they're treated, Kobolds are naturally sneaky and creative, using both of these to great effect, either cowering to distract enemies, or roaring to inspire allies.
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[[Locathah]] are fish folk who live in the Archipelago along with Loxodon, Triton, and Ìqáalìe. They're scaly skin and surprising strength makes them unexpectedly effective warriors in combat
[[Locathah]] are fish folk who live in the Archipelago along with Loxodon, Triton, and Ìqáalìe. Their scaly skin and surprising strength makes them unexpectedly effective warriors in combat
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[[Tortle|Tortles]] are turtle humanoids, with strong shells, and a love for the simple things. They're natural armor and resilient nature makes them warriors full of stamina and strength.
[[Tortle|Tortles]] are turtle humanoids, with strong shells, and a love for the simple things. Their natural armor and resilient nature makes them warriors full of stamina and strength.
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[[Treant|Treants]] are tree creatures, ranging from sizes of tiny to large, they are some of the most varied creatures in Drakomere. Their natural resistance to bludgeons counteracts their weakness to axes and flame, and their ability to sense the tremors in the ground around them and to subsist purely on light makes them expert survivalists.
[[Treant|Treants]] are tree creatures, ranging from sizes of tiny to large, they are some of the most varied creatures in Drakomere. Their natural resistance to bludgeons counteracts their weakness to axes and flame, and their ability to sense the tremors in the earth around them and to subsist purely on light makes them expert survivalists.
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