Dhampir
Dhampir's are generally either a half-vampire, or cursed by a vampire.
Ability Score Improvement. Your Constitution Score increases by 2, and your Wisdom Score increases by 1.
Creature Type. Your creature types are Humanoid and Undead
Speed. You have a Walking and Climbing Speed of 35ft.
Languages. You can speak, read, and write Common and one other language of your choice.
Ancestral Legacy. You gain two skill proficiencies of your choice.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of blood red.
Deathless Nature. You don’t need to breathe.
Spider Climb. You can move up, down, and across vertical surfaces and upside down along ceilings with your Climbing Speed while leaving your hands free.
Vampiric Bite. You have a fanged bite which you can use as an unarmed weapon, dealing 1d6 Piercing Damage. You add your Constitution Modifier instead of your Strength Modifier to the attack and damage rolls when you attack with this bite. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite. When you hit on an attack using your Vampiric Bite you can expend a Hit Die and heal a number of hit points equal to a roll of the Hit Die expended + your Constitution Modifier.
Eviscerate. You can use an action to eviscerate a humanoid corpse within 5ft of you to regain a hit dice, limit once per corpse.