Adran

Quick Info
Class: Rogue Subclass: N/A
Race: Kethie Collegian (High Elf) Alignment: Neutral Good
Background: Criminal Game: Peril of the Fire Druid

Combat

Quick Combat Info
Armor Class (AC): 16 Initiative Bonus: +5
Max HP: 12 Speed: 30ft
Attacks
Name Range Attack Roll Resources Expended Damage Notes
Longbow Ranged, 150/600ft 1d20+6 1 Arrow 1d8+4 Piercing Damage N/A
Dagger Melee or Ranged (Thrown), 20/60ft 1d20+6 N/A 1d4+4 Piercing Damage After attacking with a dagger, you can use a Bonus Action to attack again with the dagger, however you only deal 1d4 Piercing damage.

Stats

Ability Scores
Strength: +3 (16) Dexterity: +5 (20) Constitution: +4 (18)
Intelligence: +4 (18) Wisdom: +3 (17) Charisma: +4 (18)
Saving Throws
Ability Score Proficiency Total Bonus
Strength (+3) No +3
Dexterity (+5) Yes (+2) +7
Constitution (+4) No +4
Intelligence (+4) Yes (+2) +6
Wisdom (+3) No +3
Charisma (+4) No +4
Skills
Skill Ability Score Proficiency Total Bonus
Acrobatics Dexterity (+5) Yes (+2) +7
Animal Handling Wisdom (+3) No +3
Arcana Intelligence (+4) No +4
Athletics Strength (+3) No +3
Deception Charisma (+4) Yes (+2) +6
History Intelligence (+4) No 4
Insight Wisdom (+3) Yes (+2) +5
Intimidation Charisma (+4) No +5
Investigation Intelligence (+4) No +5
Medicine Wisdom (+3) No +3
Nature Intelligence (+4) No +4
Perception Wisdom (+3) Yes (+2) +5
Performance Charisma (+4) No +4
Persuasion Charisma (+4) Yes (+2) +6
Religion Intelligence (+4) No +4
Sleight of Hand Dexterity (+5) Expertise (+4) +9
Stealth Dexterity (+5) Expertise (+4) +9
Survival Wisdom (+3) No +4

Proficiencies

Languages. Common, Primal, Kethie
Armor. Light Armor
Weapons. Simple Weapons, Hand Crossbows, Longbows Longswords, Rapiers, Sabers and Shortswords
Tools. Thieve's Tools, Woodcarver's Tools, Lute

Features

Rogue Features

Sneak Attack. When you attack a creature and either have Advantage (roll 2d20 and take the higher result) on the attack, or an ally is within 5ft of the target, and you don't have disadvantage (roll 2d20 and take the lower result) on the attack, you deal an additional 1d6 damage.

Kethie Collegian Features

Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours. Whenever you finish a long rest, you can gain two proficiencies you don't have, either with a Martial weapon or tool of your choice until you finish your next long rest.

Darkvision. You can see in Dim Light within 60ft of you as if it were normal Bright Light, and you can see in Darkness within 60ft of you as if it were Dim Light

Criminal Features

Criminal Contact. You have a trustworthy contact to access the criminal underworld. Also, Twice per Long Rest, when you roll Deception or Stealth and roll a 9 or lower on the die, you can instead treat the roll as a 10.