Actions
Introduction
Every round (6 seconds), each character has an Action, Bonus Action, Reaction, and movement. The following details the basic acts a character can perform with these.
Actions
Bonus Actions
Recall
When you take the Recall Action, you state what the Subject of your Recollection is, such as a creature or group of creatures, a custom or cultural tradition, a religion, etc. After doing so, the DM states which Ability Check you will be making, some examples of Skills to use for creatures are given in the Recall table. The DM can state that you cannot take this Bonus Action with a specific Subject of Recollection if you either would have no idea about it whatsoever, or if you have already made sufficient Recollection Checks regarding it for the given time.
Subject of Recollection | Skill Check Used |
---|---|
Aberrations | Arcana |
Beasts | Animal Handling, Nature, Survival |
Constructs | Arcana |
Dragons | Arcana, History, Nature |
Elementals | Arcana, Nature |
Fey | Arcana, Nature |
Giants | History |
Highlings | Arcana, Religion |
Humanoids | History |
Monstrosities | Nature, Survival |
Oozes | Arcana, Survival |
Plants | Nature, Survival |
Undead | Arcana, Religion |
Usually, rather than a binary fail or succeed DC, Recollection Checks give more information based on the result of the Check, some examples of results and information given is provided in the following table in relation to a group of Humanoids.
Result | Information |
---|---|
5 | The basic shape and build of the creatures. |
10 | Some basic characteristics of their culture. |
15 | Some basic descriptions of their tactics. |
20 | Some basic to descriptive explanations of some of the racial traits or abilities the warriors of that group might have. |
25 | Information about the groups desires and motivations. |
30 | A detailed description of their culture, customs, and tactics. |