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| Class: [[Rogue]] || Subclass: N/A | | Class: [[Rogue]] || Subclass: N/A | ||
|- | |- | ||
| Race: Kethie Collegian (High Elf) || Alignment: | | Race: Kethie Collegian (High Elf) || Alignment: Neutral Good | ||
|- | |- | ||
| Background: Criminal || Game: Peril of the Fire Druid | | Background: Criminal || Game: Peril of the Fire Druid | ||
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|+ Quick Combat Info | |+ Quick Combat Info | ||
|- | |- | ||
| Armor Class (AC): | | Armor Class (AC): 16 || Initiative Bonus: +5 | ||
|- | |- | ||
| Max HP: | | Max HP: 12 || Speed: 30ft | ||
|} | |} | ||
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| Dagger || Melee or Ranged (Thrown), 20/60ft || 1d20+6 || N/A || 1d4+4 Piercing Damage || After attacking with a dagger, you can use a Bonus Action to attack again with the dagger, however you only deal 1d4 Piercing damage. | | Dagger || Melee or Ranged (Thrown), 20/60ft || 1d20+6 || N/A || 1d4+4 Piercing Damage || After attacking with a dagger, you can use a Bonus Action to attack again with the dagger, however you only deal 1d4 Piercing damage. | ||
|} | |} | ||
== Stats == | |||
{| class="wikitable" | |||
|+ Ability Scores | |||
|- | |||
| Strength: +3 (16) || Dexterity: +5 (20) || Constitution: +4 (18) | |||
|- | |||
| Intelligence: +4 (18) || Wisdom: +3 (17) || Charisma: +4 (18) | |||
|} | |||
{| class="wikitable" | |||
|+ Saving Throws | |||
|- | |||
! Ability Score !! Proficiency !! Total Bonus | |||
|- | |||
| Strength (+3) || No || +3 | |||
|- | |||
| Dexterity (+5) || Yes (+2) || +7 | |||
|- | |||
| Constitution (+4) || No || +4 | |||
|- | |||
| Intelligence (+4) || Yes (+2) || +6 | |||
|- | |||
| Wisdom (+3) || No || +3 | |||
|- | |||
| Charisma (+4) || No || +4 | |||
|} | |||
{| class="wikitable" | |||
|+ Skills | |||
|- | |||
! Skill !! Ability Score !! Proficiency !! Total Bonus | |||
|- | |||
| Acrobatics || Dexterity (+5) || Yes (+2) || +7 | |||
|- | |||
| Animal Handling || Wisdom (+3) || No || +3 | |||
|- | |||
| Arcana || Intelligence (+4) || No || +4 | |||
|- | |||
| Athletics || Strength (+3) || No || +3 | |||
|- | |||
| Deception || Charisma (+4) || Yes (+2) || +6 | |||
|- | |||
| History || Intelligence (+4) || No || 4 | |||
|- | |||
| Insight || Wisdom (+3) || Yes (+2) || +5 | |||
|- | |||
| Intimidation || Charisma (+4) || No || +5 | |||
|- | |||
| Investigation || Intelligence (+4) || No || +5 | |||
|- | |||
| Medicine || Wisdom (+3) || No || +3 | |||
|- | |||
| Nature || Intelligence (+4) || No || +4 | |||
|- | |||
| Perception || Wisdom (+3) || Yes (+2) || +5 | |||
|- | |||
| Performance || Charisma (+4) || No || +4 | |||
|- | |||
| Persuasion || Charisma (+4) || Yes (+2) || +6 | |||
|- | |||
| Religion || Intelligence (+4) || No || +4 | |||
|- | |||
| Sleight of Hand || Dexterity (+5) || Expertise (+4) || +9 | |||
|- | |||
| Stealth || Dexterity (+5) || Expertise (+4) || +9 | |||
|- | |||
| Survival || Wisdom (+3) || No || +4 | |||
|} | |||
=== Proficiencies === | |||
'''Languages.''' Common, Primal, Kethie | |||
<br> | |||
'''Armor.''' Light Armor | |||
<br> | |||
'''Weapons.''' Simple Weapons, Hand Crossbows, Longbows Longswords, Rapiers, Sabers and Shortswords | |||
<br> | |||
'''Tools.''' Thieve's Tools, Woodcarver's Tools, Lute | |||
== Features == | == Features == | ||
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=== Kethie Collegian Features === | === Kethie Collegian Features === | ||
'''Trance.''' You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours. Whenever you finish a long rest, you can gain two proficiencies you don't have, either with a Martial weapon or tool of your choice until you finish your next long rest. | '''Trance.''' You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours. Whenever you finish a long rest, you can gain two proficiencies you don't have, either with a Martial weapon or tool of your choice until you finish your next long rest. | ||
'''Darkvision.''' You can see in Dim Light within 60ft of you as if it were normal Bright Light, and you can see in Darkness within 60ft of you as if it were Dim Light | |||
=== Criminal Features === | === Criminal Features === | ||
'''Criminal Contact.''' You have a trustworthy contact to access the criminal underworld. Also, Twice per Long Rest, when you roll Deception or Stealth and roll a 9 or lower on the die, you can instead treat the roll as a 10. | '''Criminal Contact.''' You have a trustworthy contact to access the criminal underworld. Also, Twice per Long Rest, when you roll Deception or Stealth and roll a 9 or lower on the die, you can instead treat the roll as a 10. | ||