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== Half- | == Half-Caster Classes == | ||
These classes generally gain Spellcasting at 2nd Level, and progress through gaining new Spell Slot Levels at half the rate of a Full-Caster. Because of this most of these classes gain some other features as well, such as martial ability, or extreme utility. | These classes generally gain Spellcasting at 2nd Level, and progress through gaining new Spell Slot Levels at half the rate of a Full-Caster. Because of this most of these classes gain some other features as well, such as martial ability, or extreme utility. | ||
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== Pact- | == Pact-Caster Classes == | ||
These classes gain Pact Casting, generally at 1st Level, which is a form of Spellcasting where they gain new Spell Slots at the same rate as Full-Casters, but cap out at 5th Level Spells when they reach 9th Level. However, all of a Pact-Casters Spells are at the highest Level Spell Slot, they have less Spell Slots, but they can use an Action a few times per Long Rest to regain all of their Spell Slots. Pact-Casters usually get some type of utility features as well | These classes gain Pact Casting, generally at 1st Level, which is a form of Spellcasting where they gain new Spell Slots at the same rate as Full-Casters, but cap out at 5th Level Spells when they reach 9th Level. However, all of a Pact-Casters Spells are at the highest Level Spell Slot, they have less Spell Slots, but they can use an Action a few times per Long Rest to regain all of their Spell Slots. Pact-Casters usually get some type of utility features as well | ||
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== Support-Caster == | == Support-Caster == | ||
These classes gain full Spell progression, eventually getting 9th Level Spells. Because of this, these classes are generally fairly subclass dependent as their core class usually doesn't have too many features because about half of the class is taken up by new Spell Levels and Ability Score Improvements. | These classes gain full Spell progression, eventually getting 9th Level Spells. Because of this, these classes are generally fairly subclass dependent as their core class usually doesn't have too many features because about half of the class is taken up by new Spell Levels and Ability Score Improvements. These casters in particular generally have their magic take on a more supportive role as opposed to pure offense, getting Spells to heal and buff allies. | ||
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|+ Support-Caster Classes | |+ Support-Caster Classes | ||
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== Offensive-Casters == | == Offensive-Casters == | ||
These classes gain full Spell progression, eventually getting 9th Level Spells. Because of this, these classes are generally fairly subclass dependent as their core class usually doesn't have too many features because about half of the class is taken up by new Spell Levels and Ability Score Improvements. These casters generally get more offensive oriented Spells, allowing them to deal a massive amount of Damage as well as some utility for good measure. | |||
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| [[Wizard]] || 3 || You are a spellcaster that taps into magic via repeated learning and study, carrying your spellbook and reviewing it each night, while this seems like a downside, this allows you to learn every spell in the world, giving you massive utility, support, power, and offensive potential in almost all scenarios. | | [[Wizard]] || 3 || You are a spellcaster that taps into magic via repeated learning and study, carrying your spellbook and reviewing it each night, while this seems like a downside, this allows you to learn every spell in the world, giving you massive utility, support, power, and offensive potential in almost all scenarios. | ||
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