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Some features imply they are based on culture, such as the Bugbear’s Surprise Attacks, or the Centaur’s Natural Affinity, if you don’t feel these fit your character, work with your DM to create, or swap it out for a comparably powered feature. Most skill proficiencies and languages are also cultural, if you don’t feel these fit with your character, work with your DM to swap them out for more fitting ones. | Some features imply they are based on culture, such as the Bugbear’s Surprise Attacks, or the Centaur’s Natural Affinity, if you don’t feel these fit your character, work with your DM to create, or swap it out for a comparably powered feature. Most skill proficiencies and languages are also cultural, if you don’t feel these fit with your character, work with your DM to swap them out for more fitting ones. | ||
[[Bugbear]] | FYI: There's still some info to add to the races like Age and Alignment, if it is not present, just ask your DM for what it would roughly be. | ||
[[Bugbear|Bugbears]] are neither bugs nor bears, they are the hulking cousins of goblins and hobgoblins. They are stealthy hunters, using their long limbs to gain the upper hand on their enemy. | |||
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[[Centaur]] | [[Centaur|Centaurs]] have the upper bodies, down to the waist, of muscular humans, but below the waist, they have the bodies of muscular horses. They're powerful bodies and large sizes make them feared fighters and fast runners. | ||
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[[Crystalkin]] | [[Crystalkin|Crystalkin]] are crystalline humanoids, floating a few feet off the ground, with psychic and radiant abilities. Their innate powers make them feared mages and spellcasters. | ||
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[[Dragonwrought]] | [[Dragonwrought]] |