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== Kalashtari == | |||
Kalashtari originate from the Twisted Lands, and are also attuned to the Tone of Farcrying, further attuning them to the Harmony of Conjuration, the Primal Melody, and Fungus Dragons.<br> | |||
Kalashtari are natural creators, each of which has a highly developed personal world, known as a noosphere, which they build over the course of their lives during their sleepless rest. | |||
=== Collegiate Kalashtari === | |||
Collegiate Kalashtari primarily come from The Academy, but have spread throughout much of Drakomere. They generally focus on mastering many skills and fields of knowledge. Many Collegiate Kalashtari are world renowned scientists and inventors. | |||
'''Ability Score Increases.''' Your Wisdom Score increases by 2 and your Intelligence Score increases by 1. | |||
'''Speed.''' You have a Walking Speed of 30ft. | |||
'''Languages.''' You can speak, read, and write Academic, as well as three other Languages of your choice. | |||
'''Noospheric Dream.''' You can complete a Long Rest in 4 Hours, and while you are Long Resting, you enter a trance during which you continue work on your noosphere. You are still still somewhat conscious of your surroundings, and can wake in an instant. | |||
'''Natural Understanding.''' The time you spend cultivating your inner world gives you a greater grasp of the real world, you gain Expertise in either History or Survival, additionally you gain Proficiency with Cartographer’s Tools. | |||
=== Storming Kalashtari === | |||
Storming Kalashtari reside in the Kae-oe-oon Taiga in Stormwood, growing physically strong from the brutal conditions. | |||
'''Ability Score Increases.''' Your Wisdom Score increases by 2 and your Strength Score increases by 1. | |||
'''Speed.''' You have a Walking Speed of 30ft. | |||
'''Languages.''' You can speak, read, and write | |||
'''Noospheric Dream.''' You can complete a Long Rest in 4 Hours, and while you are Long Resting, you enter a trance during which you continue work on your noosphere. You are still still somewhat conscious of your surroundings, and can wake in an instant. | |||
'''Natural Understanding.''' The time you spend cultivating your inner world gives you a greater grasp of the real world, you gain Expertise in either History or Survival, additionally you gain Proficiency with Cartographer’s Tools. | |||
'''Psychic Retribution.''' When a Creature forces you to make a Wisdom Saving Throw or deals Psychic Damage to you, you can use your Reaction to deal Psychic Damage to that Creature equal to a number of d4s equal to your Proficiency Bonus. You can use this Reaction a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
=== Twisted Kalashtari === | |||
Twisted Kalashtari are the few that remained in the Twisted Lands, and have spent ther time barely surviving the harsh environment. | |||
'''Ability Score Increases.''' Your Wisdom Score increases by 2 and your Charisma Score increases by 1. | '''Ability Score Increases.''' Your Wisdom Score increases by 2 and your Charisma Score increases by 1. | ||
'''Languages.''' You can speak, read, and write | '''Speed.''' You have a Walking Speed of 30ft. | ||
'''Languages.''' You can speak, read, and write | |||
'''Noospheric Dream.''' You can complete a Long Rest in 4 Hours, and while you are Long Resting, you enter a trance during which you continue work on your noosphere. You are still still somewhat conscious of your surroundings, and can wake in an instant. | |||
'''Natural Understanding.''' The time you spend cultivating your inner world gives you a greater grasp of the real world, you gain Expertise in either History or Survival, additionally you gain Proficiency with Cartographer’s Tools. | |||
'''Noospheric Resistance.''' Your inner world allows you to steel yourself against threats invading your mind. You have advantage on all Wisdom Saving Throws and Resistance to Psychic Damage as you spread the strain over your entire noosphere. | |||
'''Eruiditious Pursuits.''' You are an academic at heart, and can gain Proficiencies in half the time | |||
'''Mind Link.''' You can speak telepathically to any creature you can see by reaching your inner world to its mind, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. | '''Mind Link.''' You can speak telepathically to any creature you can see by reaching your inner world to its mind, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. | ||
When you’re using this trait to speak telepathically to a creature, while you do, it sees visions of scenes from your inner world, if you are in distress or have been heavily injured by psychic damage recently, these might be scenes of destruction and pain, but if you are at peace, they may be scenes of a family of farmers settling down for dinner. | When you’re using this trait to speak telepathically to a creature, while you do, it sees visions of scenes from your inner world, if you are in distress or have been heavily injured by psychic damage recently, these might be scenes of destruction and pain, but if you are at peace, they may be scenes of a family of farmers settling down for dinner. | ||
You can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it. | You can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it. | ||
Revision as of 17:24, 21 April 2026
Kalashtari
Kalashtari originate from the Twisted Lands, and are also attuned to the Tone of Farcrying, further attuning them to the Harmony of Conjuration, the Primal Melody, and Fungus Dragons.
Kalashtari are natural creators, each of which has a highly developed personal world, known as a noosphere, which they build over the course of their lives during their sleepless rest.
Collegiate Kalashtari
Collegiate Kalashtari primarily come from The Academy, but have spread throughout much of Drakomere. They generally focus on mastering many skills and fields of knowledge. Many Collegiate Kalashtari are world renowned scientists and inventors.
Ability Score Increases. Your Wisdom Score increases by 2 and your Intelligence Score increases by 1.
Speed. You have a Walking Speed of 30ft.
Languages. You can speak, read, and write Academic, as well as three other Languages of your choice.
Noospheric Dream. You can complete a Long Rest in 4 Hours, and while you are Long Resting, you enter a trance during which you continue work on your noosphere. You are still still somewhat conscious of your surroundings, and can wake in an instant.
Natural Understanding. The time you spend cultivating your inner world gives you a greater grasp of the real world, you gain Expertise in either History or Survival, additionally you gain Proficiency with Cartographer’s Tools.
Storming Kalashtari
Storming Kalashtari reside in the Kae-oe-oon Taiga in Stormwood, growing physically strong from the brutal conditions.
Ability Score Increases. Your Wisdom Score increases by 2 and your Strength Score increases by 1.
Speed. You have a Walking Speed of 30ft.
Languages. You can speak, read, and write
Noospheric Dream. You can complete a Long Rest in 4 Hours, and while you are Long Resting, you enter a trance during which you continue work on your noosphere. You are still still somewhat conscious of your surroundings, and can wake in an instant.
Natural Understanding. The time you spend cultivating your inner world gives you a greater grasp of the real world, you gain Expertise in either History or Survival, additionally you gain Proficiency with Cartographer’s Tools.
Psychic Retribution. When a Creature forces you to make a Wisdom Saving Throw or deals Psychic Damage to you, you can use your Reaction to deal Psychic Damage to that Creature equal to a number of d4s equal to your Proficiency Bonus. You can use this Reaction a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
Twisted Kalashtari
Twisted Kalashtari are the few that remained in the Twisted Lands, and have spent ther time barely surviving the harsh environment.
Ability Score Increases. Your Wisdom Score increases by 2 and your Charisma Score increases by 1.
Speed. You have a Walking Speed of 30ft.
Languages. You can speak, read, and write
Noospheric Dream. You can complete a Long Rest in 4 Hours, and while you are Long Resting, you enter a trance during which you continue work on your noosphere. You are still still somewhat conscious of your surroundings, and can wake in an instant.
Natural Understanding. The time you spend cultivating your inner world gives you a greater grasp of the real world, you gain Expertise in either History or Survival, additionally you gain Proficiency with Cartographer’s Tools.
Noospheric Resistance. Your inner world allows you to steel yourself against threats invading your mind. You have advantage on all Wisdom Saving Throws and Resistance to Psychic Damage as you spread the strain over your entire noosphere.
Eruiditious Pursuits. You are an academic at heart, and can gain Proficiencies in half the time
Mind Link. You can speak telepathically to any creature you can see by reaching your inner world to its mind, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. When you’re using this trait to speak telepathically to a creature, while you do, it sees visions of scenes from your inner world, if you are in distress or have been heavily injured by psychic damage recently, these might be scenes of destruction and pain, but if you are at peace, they may be scenes of a family of farmers settling down for dinner. You can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.