Adran: Difference between revisions

1,803 bytes added ,  22:25, 16 August 2022
 
(5 intermediate revisions by the same user not shown)
Line 6: Line 6:
| Class: [[Rogue]] || Subclass: N/A
| Class: [[Rogue]] || Subclass: N/A
|-
|-
| Race: Kethie Collegian (High Elf) || Alignment: Chaotic Good[?]
| Race: Kethie Collegian (High Elf) || Alignment: Neutral Good
|-
|-
| Background: Criminal || Game: Peril of the Fire Druid
| Background: Criminal || Game: Peril of the Fire Druid
|}
|}


== Attacks ==
== Combat ==
 
{| class="wikitable"
|+ Quick Combat Info
|-
| Armor Class (AC): 16 || Initiative Bonus: +5
|-
| Max HP: 12 || Speed: 30ft
|}
 
{| class="wikitable"
{| class="wikitable"
|+ Attacks
|+ Attacks
Line 22: Line 31:
|}
|}


== Rogue Features ==
== Stats ==
 
{| class="wikitable"
|+ Ability Scores
|-
| Strength: +3 (16) || Dexterity: +5 (20) || Constitution: +4 (18)
|-
| Intelligence: +4 (18) || Wisdom: +3 (17) || Charisma: +4 (18)
|}
 
{| class="wikitable"
|+ Saving Throws
|-
! Ability Score !! Proficiency !! Total Bonus
|-
| Strength (+3) || No || +3
|-
| Dexterity (+5) || Yes (+2) || +7
|-
| Constitution (+4) || No || +4
|-
| Intelligence (+4) || Yes (+2) || +6
|-
| Wisdom (+3) || No || +3
|-
| Charisma (+4) || No || +4
|}
 
{| class="wikitable"
|+ Skills
|-
! Skill !! Ability Score !! Proficiency !! Total Bonus
|-
| Acrobatics || Dexterity (+5) || Yes (+2) || +7
|-
| Animal Handling || Wisdom (+3) || No || +3
|-
| Arcana || Intelligence (+4) || No || +4
|-
| Athletics || Strength (+3) || No || +3
|-
| Deception || Charisma (+4) || Yes (+2) || +6
|-
| History || Intelligence (+4) || No || 4
|-
| Insight || Wisdom (+3) || Yes (+2) || +5
|-
| Intimidation || Charisma (+4) || No || +5
|-
| Investigation || Intelligence (+4) || No || +5
|-
| Medicine || Wisdom (+3) || No || +3
|-
| Nature || Intelligence (+4) || No || +4
|-
| Perception || Wisdom (+3) || Yes (+2) || +5
|-
| Performance || Charisma (+4) || No || +4
|-
| Persuasion || Charisma (+4) || Yes (+2) || +6
|-
| Religion || Intelligence (+4) || No || +4
|-
| Sleight of Hand || Dexterity (+5) || Expertise (+4) || +9
|-
| Stealth || Dexterity (+5) || Expertise (+4) || +9
|-
| Survival || Wisdom (+3) || No || +4
|}
 
=== Proficiencies ===
 
'''Languages.''' Common, Primal, Kethie
<br>
'''Armor.''' Light Armor
<br>
'''Weapons.''' Simple Weapons, Hand Crossbows, Longbows Longswords, Rapiers, Sabers and Shortswords
<br>
'''Tools.''' Thieve's Tools, Woodcarver's Tools, Lute
 
== Features ==
 
=== Rogue Features ===
'''Sneak Attack.''' When you attack a creature and either have Advantage (roll 2d20 and take the higher result) on the attack, or an ally is within 5ft of the target, and you don't have disadvantage (roll 2d20 and take the lower result) on the attack, you deal an additional 1d6 damage.
'''Sneak Attack.''' When you attack a creature and either have Advantage (roll 2d20 and take the higher result) on the attack, or an ally is within 5ft of the target, and you don't have disadvantage (roll 2d20 and take the lower result) on the attack, you deal an additional 1d6 damage.


== Kethie Collegian Features ==
=== Kethie Collegian Features ===
'''Trance.''' You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
'''Trance.''' You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours. Whenever you finish a long rest, you can gain two proficiencies you don't have, either with a Martial weapon or tool of your choice until you finish your next long rest.
:Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a simple or martial weapon or a tool of your choice. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
 
'''Darkvision.''' You can see in Dim Light within 60ft of you as if it were normal Bright Light, and you can see in Darkness within 60ft of you as if it were Dim Light


== Criminal Features ==
=== Criminal Features ===
'''Criminal Contact.''' You have a trustworthy contact to access the criminal underworld. Also, Twice per Long Rest, when you roll Deception or Stealth and roll a 9 or lower on the die, you can instead treat the roll as a 10.
'''Criminal Contact.''' You have a trustworthy contact to access the criminal underworld. Also, Twice per Long Rest, when you roll Deception or Stealth and roll a 9 or lower on the die, you can instead treat the roll as a 10.