Adran: Difference between revisions
(Created page with "= Adran = {| class="wikitable" |+ Quick Info |- | Class: Rogue || Subclass: N/A |- | Race: Kethie Collegian (High Elf) || Alignment: Chaotic Good[?] |- | Background: Criminal || Game: Peril of the Fire Druid |} == Attacks == {| class="wikitable" |+ Attacks |- ! Name !! Range !! Attack Roll !! Resources Expended !! Damage !! Notes |- | Longbow || Ranged, 150/600ft || 1d20+6 || 1 Arrow || 1d8+4 Piercing Damage || N/A |- | Dagger || Melee or Ranged (Thrown), 20/60ft |...") |
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Revision as of 16:29, 9 August 2022
Adran
Class: Rogue | Subclass: N/A |
Race: Kethie Collegian (High Elf) | Alignment: Chaotic Good[?] |
Background: Criminal | Game: Peril of the Fire Druid |
Attacks
Name | Range | Attack Roll | Resources Expended | Damage | Notes |
---|---|---|---|---|---|
Longbow | Ranged, 150/600ft | 1d20+6 | 1 Arrow | 1d8+4 Piercing Damage | N/A |
Dagger | Melee or Ranged (Thrown), 20/60ft | 1d20+6 | N/A | 1d4+4 Piercing Damage | You can use your Bonus Action to make another attack with this weapon, however you only deal 1d4 damage (you don't add 4 to the damage) |
Rogue Features
Sneak Attack. When you attack a creature and either have Advantage (roll 2d20 and take the higher result) on the attack, or an ally is within 5ft of the target, and you don't have disadvantage (roll 2d20 and take the lower result) on the attack, you deal an additional 1d6 damage.
Kethie Collegian Features
Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
- Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a simple or martial weapon or a tool of your choice. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Criminal Features
Criminal Contact. You have a trustworthy contact to access the criminal underworld. Also, Twice per Long Rest, when you roll Deception or Stealth and roll a 9 or lower on the die, you can instead treat the roll as a 10.