4,244
edits
Line 15: | Line 15: | ||
<br> | <br> | ||
<br> | <br> | ||
[[Dragonwrought]] are dragon-esque humanoids, with features and abilities based on which type of dragon | [[Dragonwrought]] are dragon-esque humanoids, with features and abilities based on which type of dragon their wrought from. Their brawn and innate breath weapons make them dangerous combatants on the battlefield. | ||
<br> | <br> | ||
<br> | <br> | ||
Line 30: | Line 30: | ||
<br> | <br> | ||
<br> | <br> | ||
[[Genasi]] are half-genies, either by lineage or given power, with strong innate elemental prowess. This strength and resilience to elements make them | [[Genasi]] are half-genies, either by lineage or given power, with strong innate elemental prowess. This strength and resilience to elements make them varied, wild, and resistant warriors. | ||
<br> | <br> | ||
<br> | <br> | ||
[[Grung]] are frog-like humanoids, descended from unthinkable monsters and pure elemental power. | [[Grung]] are frog-like humanoids, descended from unthinkable monsters and pure elemental power. Their wicked claws and elemental skin-coating makes them a force to be reckoned with. | ||
<br> | <br> | ||
<br> | <br> | ||
Line 39: | Line 39: | ||
<br> | <br> | ||
<br> | <br> | ||
[[Goblin|Goblins]] are short, green, and sneaky humanoids, related to bugbears and hobgoblins. | [[Goblin|Goblins]] are short, green, and sneaky humanoids, related to bugbears and hobgoblins. Their short stature and wiry nature makes them almost implacable. | ||
<br> | <br> | ||
<br> | <br> | ||
[[Goliath|Goliaths]] are tall, beefy humanoids, related to Dwarves, they have massive power and muscles. | [[Goliath|Goliaths]] are tall, beefy humanoids, related to Dwarves, they have massive power and muscles. Their innate resilience and strength makes them insurmountable towers to take down. | ||
<br> | <br> | ||
<br> | <br> | ||
Line 54: | Line 54: | ||
<br> | <br> | ||
<br> | <br> | ||
[[Ìqáalìe]] are lizard | [[Ìqáalìe]] are lizard humanoids, generally reclusive, with innate magic for communication. Their unique culture and sharp teeth make them skilled warriors. | ||
<br> | <br> | ||
<br> | <br> | ||
Line 63: | Line 63: | ||
<br> | <br> | ||
<br> | <br> | ||
[[Kobold|Kobolds]] are smaller draconic humanoids, based on where they live they are generally either treated horribly or accepted in society. No matter how they're treated, Kobolds are naturally sneaky and creative, using both of these to great effect, either cowering to distract enemies, or roaring to inspire allies. | [[Kobold|Kobolds]] are smaller draconic humanoids, based on where they live, they are generally either treated horribly or accepted in society. No matter how they're treated, Kobolds are naturally sneaky and creative, using both of these to great effect, either cowering to distract enemies, or roaring to inspire allies. | ||
<br> | <br> | ||
<br> | <br> | ||
Line 69: | Line 69: | ||
<br> | <br> | ||
<br> | <br> | ||
[[Locathah]] are fish folk who live in the Archipelago along with Loxodon, Triton, and Ìqáalìe. | [[Locathah]] are fish folk who live in the Archipelago along with Loxodon, Triton, and Ìqáalìe. Their scaly skin and surprising strength makes them unexpectedly effective warriors in combat | ||
<br> | <br> | ||
<br> | <br> | ||
Line 87: | Line 87: | ||
<br> | <br> | ||
<br> | <br> | ||
[[Tortle|Tortles]] are turtle humanoids, with strong shells, and a love for the simple things. | [[Tortle|Tortles]] are turtle humanoids, with strong shells, and a love for the simple things. Their natural armor and resilient nature makes them warriors full of stamina and strength. | ||
<br> | <br> | ||
<br> | <br> | ||
[[Treant|Treants]] are tree creatures, ranging from sizes of tiny to large, they are some of the most varied creatures in Drakomere. Their natural resistance to bludgeons counteracts their weakness to axes and flame, and their ability to sense the tremors in the | [[Treant|Treants]] are tree creatures, ranging from sizes of tiny to large, they are some of the most varied creatures in Drakomere. Their natural resistance to bludgeons counteracts their weakness to axes and flame, and their ability to sense the tremors in the earth around them and to subsist purely on light makes them expert survivalists. | ||
<br> | <br> | ||
<br> | <br> |