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'''Higher Level Hitpoints.''' 1d10 (increase to 6) + your Constitution Modifier per Mentor Level after 1st<br> | '''Higher Level Hitpoints.''' 1d10 (increase to 6) + your Constitution Modifier per Mentor Level after 1st<br> | ||
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]], [[Armor and Weapons#Medium Armor|Medium Armor]], [[Armor and Weapons#Heavy Armor|Heavy Armor]], and [[Armor and Weapons#Shields|Shields]]<br> | '''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]], [[Armor and Weapons#Medium Armor|Medium Armor]], [[Armor and Weapons#Heavy Armor|Heavy Armor]], and [[Armor and Weapons#Shields|Shields]]<br> | ||
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]] | '''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]], [[Armor and Weapons#Martial Weapons|Martial Weapons]], and [[Armor and Weapons#Improvised Weapons|Improvised Weapons]]<br> | ||
'''Tool Proficiencies.''' One [[Adventuring Gear#Tools|Set of Tools]]<br> | '''Tool Proficiencies.''' One [[Adventuring Gear#Tools|Set of Tools]]<br> | ||
'''Saving Throw Proficiencies.''' Intelligence and Wisdom<br> | '''Saving Throw Proficiencies.''' Intelligence and Wisdom<br> | ||
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| [[Mentor#Mystical Curriculum|Mystical Curriculum]] || 4 || You are a magical teacher, with arcane abilities you protect your allies while opening their eyes to their own latent arcane powers. | | [[Mentor#Mystical Curriculum|Mystical Curriculum]] || 4 || You are a magical teacher, with arcane abilities you protect your allies while opening their eyes to their own latent arcane powers. | ||
|- | |- | ||
| [[Mentor#Strict Curriculum|Strict Curriculum]] || | | [[Mentor#Strict Curriculum|Strict Curriculum]] || 3 || You give those you teach tough love, after all, they need to correct their mistakes if they want to succeed, so you point out their mistakes so they learn from them as you lead your allies through grueling training exercises to prepare them, and yourself, from any sticky situation. | ||
|} | |} | ||
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==== Wax On, Wax Off ==== | ==== Wax On, Wax Off ==== | ||
''6th Level Eccentric Curriculum Feature''<br> | ''6th Level Eccentric Curriculum Feature''<br> | ||
During a Long Rest, you can spend time with a willing creature, telling it a story, teaching it about a Tool that you're Proficient with, or having it help you with chores. After that | During a Long Rest, you can spend time with a willing creature, telling it a story, teaching it about a Tool that you're Proficient with, or having it help you with chores. After that Long Rest, that creature gains one of the following benefits of your choice until its next Long Rest: | ||
*It gains Resistance to Psychic or Necrotic Damage (your choice), and gains Immunity to the [[Conditions#Frightened|Frightened]] or [[Conditions#Charmed|Charmed]] Conditions (your choice). | *It gains Resistance to Psychic or Necrotic Damage (your choice), and gains Immunity to the [[Conditions#Frightened|Frightened]] or [[Conditions#Charmed|Charmed]] Conditions (your choice). | ||
*Its Weapon Attacks deal an additional 1d4 Psychic Damage. ''By imparting techniques that confound, outwit or demoralize opponents, you show that true battles are won in the mind.'' | *Its Weapon Attacks deal an additional 1d4 Psychic Damage. ''By imparting techniques that confound, outwit or demoralize opponents, you show that true battles are won in the mind.'' | ||
*Any time before your next | *Any time before your next Long Rest, it can ask you a single "yes or no" question, and you have a hunch about the correct answer. This functions as though you were the creature being beseeched by the [[Level 5#Commune|Commune]] Spell. | ||
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'''Spell Attack Bonus.''' Your Lesson Modifier + your Proficiency Bonus<br> | '''Spell Attack Bonus.''' Your Lesson Modifier + your Proficiency Bonus<br> | ||
'''Spellcasting Focus.''' An Arcane Focus<br> | '''Spellcasting Focus.''' An Arcane Focus<br> | ||
'''Spell Learning Method.''' You start knowing 3 Spells from the Wizard Spell List, two of which must be from the [[Abjuration]] or [[Conjuration]] Schools. You learn additional Spells from the [[Wizard Spells|Wizard Spell List]] which can only be learnt from the [[Conjuration]] or [[Abjuration | '''Spell Learning Method.''' You start knowing 3 Spells from the Wizard Spell List, two of which must be from the [[Abjuration]] or [[Conjuration]] Schools. You learn additional Spells from the [[Wizard Spells|Wizard Spell List]] which can only be learnt from the [[Conjuration]] or [[Abjuration]] Schools as shown in the following class table. The Spells you learn at 8th, 14th, and 20th Level can be from any [[Wizard Spells|School of Magic]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| [[Mentor#Criticism|Criticism]] || 3rd || You can criticize allies when they fail Rolls, giving them Advantage on Rolls | | [[Mentor#Criticism|Criticism]] || 3rd || You can criticize allies when they fail Rolls, giving them Advantage on Rolls | ||
|- | |- | ||
| [[Mentor# | | [[Mentor#We Rest When We're Dead|We Rest When We're Dead]] || 6th || You can lead allies through grueling training that could [[Conditions#Exhaustion|Exhaust]] them, during a Long Rest, to give them a powerful buff | ||
|- | |- | ||
| [[Mentor# | | [[Mentor#Stoic Mind|Stoic Mind]] || 10th || You're better at resisting [[Conditions#Exhaustion|Exhaustion]], and you can spend Bided Time Dice to buff your Constitution Rolls | ||
|- | |- | ||
| [[Mentor# | | [[Mentor#Like We Practiced|Like We Practiced]] || 14th || You can call out a formation that gives all nearby allies buffs from being close to other allies | ||
|} | |} | ||
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==== Like We Practiced ==== | ==== Like We Practiced ==== | ||
''14th Level Strict Curriculum Feature''<br> | ''14th Level Strict Curriculum Feature''<br> | ||
You gain the ability to remind others of the hardships they've overcome so far, and grant them the strength to win when things seem most dire. As an Action you can call out a battle formation. For the next Minute, all creatures of your choice within 60ft of you gains the following benefits: | |||
*The creature gains a +1 bonus to its AC for each friendly creature within 5ft of it to a maximum of +5. | |||
As an | *The creature gains a +1 bonus to its Damage Rolls for each friendly creature within 5ft of it to a maximum of +5. | ||
*The creature gains a +1 Bonus to Dexterity Saving Throws for each friendly creature within 5ft of it to a maximum of +5. | |||
+1 to AC for | Once you use this feature, you can't do so again until you finish a Long Rest. | ||
<br><br><br> | |||
+1 to | |||
+1 to Dexterity | |||
Once |