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*Increase your Dexterity, Constitution, or Charisma score by 1, to a maximum of 20. | *Increase your Dexterity, Constitution, or Charisma score by 1, to a maximum of 20. | ||
*When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. You can use this ability a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest. | *When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. You can use this ability a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest. | ||
==== Stout Nimbleness (Dwarf, Small, or Smaller Race). ==== | |||
You are uncommonly nimble for your race. You gain the following benefits: | |||
*Increase your Strength or Dexterity score by 1, to a maximum of 20. | |||
*Increase your walking speed by 5 feet. | |||
*You gain proficiency in the Acrobatics or Athletics skill (your choice). | |||
*You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled. | |||
*You ignore the Heavy property on weapons | |||
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