Plumbite

Plumbite are humanoids who grow a lead carapace around themselves. They originate from the Twisted Lands and are attuned to the Tone of Contradynation, and thus the Harmony of Abjuration, and the Arcane Melody, as well as being associated with Lead Dragons.
Unique Talent Tree (Level 1). Whenever you choose a new talent, you can choose it from the Plumbite talent tree (in addition to the other trees you have access to).
Lead Carapace (Level 1). You gain the Lead Carapace (Plumbite Key) talent from the Plumbite tree.
Ancestry Bonus Talents (Level 6, 11, 16, and 21). Each time you reach a new tier, you again gain a bonus talent. You must choose it from the Plumbite tree or from any heroic path.

Lead Carapace (Plumbite Key)

Prerequisite: Plumbite Ancestry
Activation: Special Activation
Your body produces a natural chitin made of lead that protects you.
When you acquire this talent, increase your Physical defense increases by 1, and your deflect by 1.
Additionally, you gain the X-Ray Vision action.
X-Ray Vision (1 Action). Spend 1 focus to ignore objects and characters that would block your line of sight until the end of your next turn for the purpose of sensing characters.
Leads to: Otherworldly Carapace

Chitinous Armaments

Prerequisite: Level 6+; Reactive Chitin
Activation: 1 Action
You have mastery over your natural-grown lead, shaping it however you please.
You create a simple weapon in a free hand, and you are considered having expertise with this weapon. You can only have one of these weapons at a time in this way, and it dissipates shortly after leaving your grip (after an attack made with a throw weapon, for example).
You could also use this talent to make simple and rudimentary tools and shapes, but the GM is the final arbiter of what you are able to functionally create.

Otherworldly Carapace

Prerequisite: Lead Carapace
Activation: Special Activation
You learn how to brace your body, mind, and spirit against oppressive danger.
Increase your Cognitive and Spiritual defenses by 1, and your deflect by 1, also you can take the Brace action without needing a shield or cover, positioning yourself behind your lead chitin.
Additionally, when you Brace, any test targeting one of your defenses gains a disadvantage, instead of just attacks.
Leads to: Chitinous Armaments, Reactive Chitin

Reactive Chitin

Prerequisite: Defensive Carapace
Activation: Reaction
Your carapace grows in quick bursts to protect you from assault.
When a test targeting one of your defenses would succeed, before resolving the test, you can spend 1 focus and a reaction to increase all of your defenses by an amount equal to your tier until the start of your next turn, including the triggering test.