Kobold

Kobolds were one of the first races in Drakomere. They come in many sizes
If you choose the kobold ancestry, your size is Small or Medium (your choice when you select this ancestry), and you gain the following benefits at the specified levels:
Unique Talent Tree (Level 1). Whenever you choose a new talent, you can choose it from the Kobold talent tree (in addition to the other trees you have access to).
Draconic Composition (Level 1). You gain the Draconic Composition (Kobold Key) talent from the Kobold tree. You also gain one talent it is connected to on the Kobold tree.
Ancestry Bonus Talents (Level 6, 11, 16, and 21). Each time you reach a new tier, you again gain a bonus talent. You must choose it from the Kobold tree or from any heroic path.

Draconic Composition (Kobold Key)

Prerequisite: Kobold Ancestry
Activation: Always Active
You are made of a material similar to the dragon you take after, and thus have an inherent knowledge of that material.
You gain expertise in the substance related to the dragon you take after, for example, lead for Lead for Lead Dragons, or flowering plants for Flowering Dragons.
Leads to: Draconic Breath, Draconic Claws, Draconic Flight, Draconic Scales, Draconic Tail

Ancient Authority

Prerequisite: Draconic Claws, Draconic Flight, Draconic Scales, Draconic Tail
Activation: Special Activation
You gain an advantage on the first Discipline, Intimidation, or Lore test you make during each scene.
Leads to: Firstborn Lineage

Draconic Breath

Prerequisite: Draconic Composition key talent
Activation: 2 Actions
Your draconic ancestry allows you to exhale intense energy on your enemies.
When you gain this talent, choose either a 15-foot-cone or 30-foot-line. You also gain the Draconic Breath action.
Draconic Breath (2 Actions). Spend 2 focus to breathe energy in the shape you chose when you gained this talent, whether it be fire, ice, sound, or noxious gas. Make an Athletics test against the Physical defense of every character in the area. On a hit, deal a number of d8s of energy damage equal to 1 + your tier.
Leads to: Ancient Authority, Heightened Breath

Draconic Claws

Prerequisite: Draconic Composition key talent
Activation: Free Action
You molt, growing larger and sharper claws.
Your Unarmed Attacks now deal keen damage, and the size of the die increases by 1 step, as if your Strength was 2 higher. Additionally you gain expertise in Unarmed Attacks.
Leads to: Ancient Authority

Draconic Flight

Prerequisite: Draconic Composition key talent
Activation: Always Active
You molt, growing large draconic wings from your back.
You gain a flying rate equal to your movement rate. Use Agility when you test for creative, dangerous, or tricky maneuvers.
Leads to: Ancient Authority

Draconic Scales

Prerequisite: Draconic Composition key talent
Activation: Always Active
You molt, growing enhanced and stronger scales.
Your deflect increases by 1, and now applies to vital damage.
Leads to: Ancient Authority

Draconic Tail

Prerequisite: Draconic Composition key talent
Activation: Special Activation
You molt, growing a large tail.
Your unarmed strikes have their range changed to Melee [+5].
When you would be moved against your will, you can use a reaction to reduce the amount you are moved by 5 feet times your tier.
Leads to: Ancient Authority

Firstborn Lineage

Prerequisite: Level 6+; Ancient Authority
Activation: Special Activation
When you acquire this talent, you gain a patron. Work with the GM to determine who this person is and what your history is with them. Most likely this patron is either a power and influential dragon, kobold, or something similar. When determining patron amenities, you count as one tier higher.

Heightened Breath

Prerequisite: Level 6+; Draconic Breath
Activation: Free Action
The area of your Draconic Breath increase to a 60-foot-line.
Additionally, the damage increases a number of d8s of energy damage equal to twice your tier (for example, at tier 2, you it is 4d8 energy damage, and at tier 3, 6d8 energy damage). You also now choose which characters in the area you target with the attack.
Finally, on a success, the target is Disoriented for a number of rounds equal to your tier.