Infused

Elemental People
If you choose the infused ancestry, your size is Medium, and you gain the following benefits at the specified levels:
Unique Talent Tree (Level 1). Whenever you choose a new talent, you can choose it from the Infused talent tree (in addition to the other trees you have access to).
Primordial Form (Level 1). You gain the Primordial Form (Infused Key) talent from the Infused tree.
Ancestry Bonus Talents (Level 6, 11, 16, and 21). Each time you reach a new tier, you again gain a bonus talent. You must choose it from the Infused tree or from any heroic path.

Primordial Form (Infused Key)

Prerequisite: Infused Ancestry
Activation: Special Activation
You are made up of an element, whether that be earth, air, fire, or water.
You have a general humanoid shape, but you are composed of your associated element. When you gain this talent, choose Ethereal (fire or water), or Tangible (air or earth). This decision is permanent, and affects certain talents in this ancestry, as well as your base benefit:
Ethereal Base Benefit (Reaction). When you take energy damage, increase your deflect against that instance of damage by 3 + your tier.
Tangible Base Benefit (Reaction). When you take impact or keen damage, increase your deflect against that instance of damage by 1 + your tier.
Leads to: Expanded Senses, Elemental Strike

Conjure Barrier

Prerequisite: Flowing Form
Activation: 2 Actions
Spend 2 focus to summon a 1-foot thick wall into an unoccupied space you can sense touching the ground.
The wall can be up to 15 feet tall, and is either straight and 40 feet long, or a 20-foot diameter ring. You dismiss the wall if you use this talent again or choose to so as 1 action.
Ethereal. The first time on a turn a character touches the wall or moves into its space they take energy damage equal to your Discipline modifier + 1. If they take damage this way, they are Slowed until end of turn. The wall can be translucent or opaque, and lasts until end of scene.
Tangible. The wall is solid and opaque. It has health equal to your maximum health and lasts until destroyed.

Elemental Strike

Prerequisite: Discipline 1+; Primordial Form key talent
Activation: Special Activation
You can wield a mote of your element as a melee weapon or ranged weapon, with 1 damage die and range (for ranged weapon) scaled to your ranks in Discipline (This uses the same scaling as Resonant Spell Scaling).
Ethereal. The damage's type is energy, and the target is Disoriented until the end of their next turn on hit.
Tangible. The damage's type is impact or keen, and the target is Slowed until the end of their next turn on hit.
Leads to: Flowing Form

Elemental Torrent

Prerequisite: Discipline 3+, or 4+ if you have Primeval Admixture; Flowing Form
Activation: Always Active
Your Elemental Strikes deal an additional die of damage; you can spend an additional action and 2 focus to make the attack against each target of your choice around you that's within a number of feet equal to 5 times your ranks in Discipline. You then enter Flowing Form

Expanded Senses

Prerequisite: Perception 2+; Primordial Form key talent
Activation: Always Active
Your senses range increases by 10 feet. You gain the ability to sense characters and objects that have a heartbeat or are moving without line of effect, at double your senses range (such as by detecting heat or vibrations).

Flowing Form

Prerequisite: Discipline 2+; Elemental Strike
Activation: 1 Action
Spend 1 focus to transform into a flowing wave of your chosen element until you end it as a free action. In this form you are immune to the Restrained and Prone conditions and can move through the space of unwilling characters, but cannot talk or attack.
Ethereal. You can move through spaces as small as a keyhole at half movement rate. You can are immune to Slowed and ignore Reactive Strikes.
Tangible. You can move through spaces as small as 4 inches at half movement rate. You are Slowed, your deflect increases by 1, and you deal 2d4 impact damage to the first character whose space you enter on your turn. When you Move, you can ram into an object to deal 2d6 impact damage to it.
Leads to: Conjure Barrier, Elemental Torrent, Primeval Admixture

Primeval Admixture

Prerequisite: Discipline 3+, or 4+ if you have Elemental Torrent; Flowing Form
Activation: 1 Action
Spend 2 focus to draw on a second element; it's Ethereal if your base element is Tangible, or vice versa.
Until end of scene, you gain both options for elemental talents. If both options provide the same effect at the same time, or define the same parameter, choose one.
For example, Elemental Strike could make a target both Disoriented and Slowed, but would only deal one type of damage.