Infused
Infused
Elemental People
If you choose the infused ancestry, your size is Medium, and you gain the following benefits at the specified levels:
Harmonics (Level 1). Most Infused talents contain a Harmonic ability. These are inactive effects until you take either the Magmatic Composition or Misty Composition talents.
Unique Talent Tree (Level 1). Whenever you choose a new talent, you can choose it from the Infused talent tree (in addition to the other trees you have access to).
Inherent Infusion (Level 1). You gain the Inherent Infusion (Infused Key) talent from the Infused tree, along with one bonus talent it's connected to.
Ancestry Bonus Talents (Level 6, 11, 16, and 21). Each time you reach a new tier, you again gain a bonus talent. You must choose it from the Kobold tree or from any heroic path.
Inherent Infusion (Infused Key)
Prerequisite: Infused Ancestry
Activation: Special Activation
You gain the nascent version of the Tone of Infusion. If you were to gain the nascent version of the tone from another talent, such as choosing Infusion as one of your two options for Evocation Attunement, you instead immediately unlock the full version of Infusion and can choose talents from its talent tree.
Leads to: Airborne Composition, Aquatic Composition, Terran Composition, Incendiary Composition
Airborne Composition
Prerequisite: No other Composition talents; Inherent Infusion key talent
Activation: Alway Active
Your body is composed of swirling winds, air, and clouds.
You gain a flying rate equal to your movement rate. Use Agility when you test for creative, dangerous, or tricky maneuvers.
Harmonic. Gain expertise in Aerial Maneuvers, and add your tier to any tests you make to perform creative, dangerous, or tricky maneuvers.
Leads to:
Aquatic Composition
Prerequisite: No other Composition talents; Inherent Infusion key talent
Activation: Always Active
Your body is composed of swirling and splashing water and vapor.
You gain a swimming rate equal to your movement rate. Use Agility when you test for creative, dangerous, or tricky maneuvers. You ignore most difficult terrain created by water or small debris, such as rubble.
Harmonic. You cannot be Slowed by terrain.
Leads to:
Terran Composition
Prerequisite: No other Composition talents; Inherent Infusion key talent
Activation: Always Active
Your body is composed of rock, soil, and stone.
Increase your deflect by 1, and when you take keen damage, consider your deflect value to be doubled.
Harmony. When you take impact damage, consider your deflect value to be doubled.
Leads to: Earthen Spines
Incendiary Composition
Prerequisite: No other Composition talents; Inherent Infusion key talent
Activation: Special Activation
Your body is composed of blazing fire and smoke.
ability
Harmonic. ability
Leads to:
Earthen Spines
Prerequisite: Terran Composition or [[Infused#Magmatic Composition|Magmatic Composition
Activation: Reaction
You grow sharp and dangerous spikes from your earthen skin.
When you take damage from a melee attack and it is reduced by deflect, the character that attacked you takes keen damage equal to the amount reduced by your deflect.
Harmonic. You can use this reaction for ranged attacks as well, and the attacker takes energy damage instead of keen damage.
Leads to: Seismic Sense, Magmatic Composition
Malleable Nature
Prerequisite: Aquatic Composition or Misty Composition
Activation: Always Active
You can squeeze through spaces two sizes smaller than you, and you are not Slowed while squeezing. Tests to grapple, restrain, or otherwise limit your range of motion gain a disadvantage.
Harmonic. You can now squeeze through gaps as small as 1 inch wide. Tests you make opposing the tests described above gain advantage.
Leads to: Flowing Target, Misty Composition
Seismic Sense
Prerequisite: Earthen Spines
Activation: Always Active
You can see through the tremors and subtle shifts in the ground beneath you.
Your senses range increases by 10 feet. You can detect characters and moving objects within your senses range without requiring line of effect, as long as they are in contact with the ground, or a similar, stable surface that you are also in contact with.
Harmonic. Your senses range increases by a further 10 feet. You can now detect characters and moving objects within your senses range without requiring line of effect, even if you are only touching the same surface, stable or not.
Flowing Target
Prerequisite: Malleable Nature
Activation: Always Active
Reactive Strikes against you gain two disadvantages.
Harmonic. Attacks can't graze you.
Misty Composition
Prerequisite: second air or Malleable Nature or Harmonic Convergence.
Activation: Special Activation
Your body shifts to become mist and cloud.
You gain access to the Harmonic abilities of your Infused talents.
If you used Harmonic Convergence as your prerequisite for this talent, gain either airability1 or Malleable Nature.
Leads to: second air and Malleable Nature, Harmonic Convergence
Magmatic Composition
Prerequisite: Level 6+; Earthen Spines or second fire ability or Harmonic Convergence.
Activation: Special Activation
Your body shifts to become hot magma and lava.
You gain access to the Harmonic abilities of your Infused talents.
If you used Harmonic Convergence as your prerequisite for this talent, gain either Earthen Spines or second fire ability.
Leads to: Earthen Spines, second fire ability, Harmonic Convergence
Harmonic Convergence
Prerequisite: Level 11+; Misty Composition or Magmatic Composition
Activation: Special Activation
Your body shifts to become made up of all four elements, whether distinctly or merged.
If you do not already have it, gain full access to the Tone of Infusion as well as 1 rank in the Arcane skill. If you do already have it, gain one talent from its tree.
Leads to: Magmatic Composition, Misty Composition