Anomella Region Map.jpg

Kálòo-òo

Kálòo-òo is a nation in Anomella and its borders are [I do not want to describe the borders, I will do this later, you can look at the map above, the borders are describe there.]
Kálòo-òo is a primarily Plumbite nation to the east of Anomella. It is constantly plagued by Aberrations, and has several great houses that make up its governmental structure. It solves unrecognizable conflicts and disagreements between the houses via ritual combat by champions. Each major Kálòo-òon city has a fight pit for this purpose.
Kálòo-òo is very involved in Anomella as a whole, and are a center for a lot of trade and culture. They, first and foremost, have a very strong trade deal with Zerrqa, giving them the food and basic necessities in exchange for the resonant ore they mine, and the technology that they both receive from Zheshier in Steelshroud, as well as what they make themselves. This trade agreement has caused been a cornerstone of much of the political tension in northern Anomella, as Zerrqa and Zhrrq are allies, but they have two different trade deals for basic necessities and resources. Zerrqa is, as previously stated, receiving resources from Kálòo-òo, but Zhrrq is receiving its basic resources from the rival nation of Nāekà-á. This causes both a rift in the non-allied nations of Kálòo-òo and Nāekà-á, and further political and social separation between the allied Vespoid nations of Zerrqa and Zhrrq.
Kálòo-òo is known for their extensive research on the aberrations in the area, and this is also a major export of theirs. Renth and Eforella's Bulwark in particular, takes special interest in the research, as it could lead to finding a way to permanently root out the aberrant corruption from Anomella. With their champions being, apart from food, a critical component of both their economy and their [disagreement resolution process], they spend much effort on these warriors. They, of course, have their own schools and tools to train them, but also Kálòo-òo uses the aberrant research they have done as a bargaining chip, giving it to Renth and Eforella's Bulwark in exchange for training their champions and making them far stronger.
Kálòo-òo also supports Kalakwaela, providing them with champions to supplement Kálòo-òo's lacking military sophistication and resources. However, this decision has also driven Kálòo-òo and Nākà-á, as Nākà-á is the aggressor in this conflict.


Non-National Threats 1. Aberrations 2. Really bad storms and tidal waves


Economy 1. Food 2. Warriors


Government Style - Houses/Might Makes right, ritual combat via champion to resolve disputes, ships in other strong combatants

Dragons - Some Quartz Dragons act as advisors in government - Bestial Lead Dragons make trade difficult