Monk: Difference between revisions

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'''Opportunist.''' At 17th level, you can exploit a creature’s momentary distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature.
'''Opportunist.''' At 17th level, you can exploit a creature’s momentary distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature.
=== Way of the Still Waters ===
These monks have stilled their own ki, abandoning their sense of self, so that it may become a shimmering reflection of others inner energy.
'''Reflection.''' Starting at 3rd level, you know how to stop the flow of your ki, forcing it to forget the shape of your body and instead become a reflection of your enemies.<br>
Immediately after you take the Attack action on your turn you can spend 1 ki point and become a reflection of your target.<br>
You make an attack roll against the reflected creature with one of its own basic melee attacks. While making the attack you use the creatures stats for everything except your hit points, as soon as the attack is over you regain your stats. If you target a Huge or larger creature, you spend 2 ki points.
'''Reflect Arcana.''' Starting at 6th level, damaging spells that only target you can be deflected by your Deflect Missiles feature.
'''There Is No Self.''' Starting at 11th level, as a reaction when a creature hits you with an attack, you may spend 2 ki points to momentarily fade into the Second Ward, becoming resistant to the attacks damage unit the end of the attack.<br>
You can instead spend 6 ki points to gain immunity to the attacks damage until the end of the attack.<br>
Additionally, you have grown so proficient in stilling your ki that you add your Wisdom modifier to Dexterity (Stealth) checks you make, and gain advantage on the roll if you aren't moving.
'''True Stillness.''' Starting at 17th level, When you perform Patient Defense, you can spend an additional 3 ki points to become truly still.<br>
While under the effects of Patient Defense, when a creature within 10ft of you makes a melee attack against you, you may immediately make the same attack against them, without expending a reaction.


=== Way of the Shining Soul ===
=== Way of the Shining Soul ===
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'''Sun Shield.''' At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or restore the light as a bonus action.
'''Sun Shield.''' At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or restore the light as a bonus action.
If a creature hits you with a melee attack while this light shines, you can use your reaction to deal radiant damage to the creature. The radiant damage equals 5 + your Wisdom modifier.
If a creature hits you with a melee attack while this light shines, you can use your reaction to deal radiant damage to the creature. The radiant damage equals 5 + your Wisdom modifier.
=== Way of the Still Waters ===
These monks have stilled their own ki, abandoning their sense of self, so that it may become a shimmering reflection of others inner energy.
'''Reflection.''' Starting at 3rd level, you know how to stop the flow of your ki, forcing it to forget the shape of your body and instead become a reflection of your enemies.<br>
Immediately after you take the Attack action on your turn you can spend 1 ki point and become a reflection of your target.<br>
You make an attack roll against the reflected creature with one of its own basic melee attacks. While making the attack you use the creatures stats for everything except your hit points, as soon as the attack is over you regain your stats. If you target a Huge or larger creature, you spend 2 ki points.
'''Reflect Arcana.''' Starting at 6th level, damaging spells that only target you can be deflected by your Deflect Missiles feature.
'''There Is No Self.''' Starting at 11th level, as a reaction when a creature hits you with an attack, you may spend 2 ki points to momentarily fade into the Second Ward, becoming resistant to the attacks damage unit the end of the attack.<br>
You can instead spend 6 ki points to gain immunity to the attacks damage until the end of the attack.<br>
Additionally, you have grown so proficient in stilling your ki that you add your Wisdom modifier to Dexterity (Stealth) checks you make, and gain advantage on the roll if you aren't moving.
'''True Stillness.''' Starting at 17th level, When you perform Patient Defense, you can spend an additional 3 ki points to become truly still.<br>
While under the effects of Patient Defense, when a creature within 10ft of you makes a melee attack against you, you may immediately make the same attack against them, without expending a reaction.