4,244
edits
Line 227: | Line 227: | ||
'''Wrath of the Flowing River.''' Sometimes even the gentle stream runs with the waters of a flood. At 17th level, when a creature misses you with a melee attack while in your Flowing River Stance, you can force it to make a Strength saving throw as a reaction. On a failure, it is knocked back a number of feet depending on its size: Tiny: 60ft, Small: 40ft, Medium: 30ft, Large: 20ft, Huge: 15ft, Gargantuan: 10ft. | '''Wrath of the Flowing River.''' Sometimes even the gentle stream runs with the waters of a flood. At 17th level, when a creature misses you with a melee attack while in your Flowing River Stance, you can force it to make a Strength saving throw as a reaction. On a failure, it is knocked back a number of feet depending on its size: Tiny: 60ft, Small: 40ft, Medium: 30ft, Large: 20ft, Huge: 15ft, Gargantuan: 10ft. | ||
=== Way of the Hurricane === | |||
While most monks master styles of martial arts that focus on rapid strikes and elusive movement, those who embrace the Way of the Hurricane utilize mighty weapons alongside their martial arts. Using their signature technique, monks of this Tradition become walls of whirling steel, cutting down any who would dare to stand against them. | |||
'''Heavy Warrior.''' You have trained to wield Heavy Weapons in conjunction with your martial arts. When you adopt this Tradition at 3rd level, you gain Proficiency with all Martial Melee Weapons with the heavy property, and they count as monk weapons for you.<br> | |||
In addition, while you are wielding a melee weapon with the Heavy property, you have advantage on Saving Throws to resist being Grappled or moved against your will. | |||
'''Whirling Strike.''' At 3rd level, you learn to wield the heaviest weapons with the fury of a storm. As an action while you are wielding a heavy melee weapon, you can lash out, forcing creatures within 10 feet to make a Dexterity saving throw. On a failed save, they take 2d4 damage of the weapon's damage type.<br> | |||
As you gain levels in this class, this damage increases: at 5th level (2d6), 11th level (2d8), and 17th level (2d10). | |||
'''Crushing Counter.''' At 6th level, you learn to use the weight of your weapon to rebuke your attackers. When you are hit by an attack while you are wielding a Heavy Melee Weapon, you can use your heavy weapon to make an attack against the attacker as a Reaction. On hit, the attacker's movement speed is reduced to 0, and it can't take Reactions until the beginning of your next turn. | |||
'''Buffeting Winds.''' You use the weight of your weapon to create gusts of wind which empower your strikes. Starting at 11th level, when you hit a creature with a heavy weapon, you can force it to make a Strength saving throw. On a failed save, the creature is either knocked prone, or it is knocked back a number of feet equal to five times your Proficiency Bonus (your choice).<br> | |||
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest. If you have no uses remaining, you can spend 1 ki point to use it again. | |||
'''Improved Whirling Strike.''' Upon reaching 11th level, your Whirling Strike improves. When you use Whirling Strike, creatures take additional damage equal to your Dexterity modifier (minimum of 1).<br> | |||
Also, creatures take half damage when they succeed on their saving throw against your Whirling Strike. | |||
'''Tempest of Steel.''' You wield your weapon as a blur of steel. Starting at 17th level, you can use an action to make a separate melee attack against up to five creatures you can see within 60 feet. You must be wielding a heavy melee weapon to use this feature.<br> | |||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest, you can also spend 5 Ki points to use this ability again if you have no uses left. | |||
=== Way of the Long Death === | === Way of the Long Death === |