4,244
edits
Line 76: | Line 76: | ||
:'''Mounted Warrior.''' Once per turn while mounted, when you hit an attack roll against a Large or smaller creature, you can force it to make a Strength Saving Throw (DC 8 + your Proficiency Bonus + your Strength Modifier), on a failure, the target is knocked Prone. | :'''Mounted Warrior.''' Once per turn while mounted, when you hit an attack roll against a Large or smaller creature, you can force it to make a Strength Saving Throw (DC 8 + your Proficiency Bonus + your Strength Modifier), on a failure, the target is knocked Prone. | ||
:'''Pit Fighting.''' You have trained to fight with obscure, and underrated weapons, gaining the following weapons: | :'''Pit Fighting.''' You have trained to fight with obscure, and underrated weapons, gaining the following weapons: | ||
*For you, Tridents now deal 1d8 (1d10) Piercing | *For you, Tridents now deal 1d8 (1d10) Piercing Damage, and its range is instead 40/120ft. | ||
*When making an attack with a Net against a creature within 5ft of you, you do not have disadvantage on the attack roll. | |||
*For you, Nets now deal 1d4 Bludgeoning Damage. | |||
*When you make an attack with a Net or a Trident, you can draw a Net or Trident as part of that attack. | |||
:'''Protection.''' When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. | :'''Protection.''' When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. | ||
:'''Shield Warrior.''' You can use a Shield as a Martial Melee Weapon. On a hit, a Shield deals Bludgeoning Damage equal to 2d4 + your Strength Modifier. Additionally, if you are wielding a Shield and no other weapons, you gain a +1 bonus to your Attack Rolls and Armor Class. | :'''Shield Warrior.''' You can use a Shield as a Martial Melee Weapon. On a hit, a Shield deals Bludgeoning Damage equal to 2d4 + your Strength Modifier. Additionally, if you are wielding a Shield and no other weapons, you gain a +1 bonus to your Attack Rolls and Armor Class. | ||
Line 83: | Line 86: | ||
:'''Two-Weapon Fighting.''' When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. | :'''Two-Weapon Fighting.''' When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. | ||
:'''Unarmed Fighting.''' Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. | :'''Unarmed Fighting.''' Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. | ||
:'''Versatile Fighting.''' While wielding a Versatile Weapon in two hands, you gain a +2 bonus to your Damage Rolls, additionally, while wielding a Versatile Weapon in one hand, and nothing in your other hand, you gain a +2 bonus to your attack rolls. Additionally, you can take the Shove or Grapple actions as a Bonus Action. | |||
'''Second Wind.''' Starting at 1st level, you have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. You can use this feature a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest. | '''Second Wind.''' Starting at 1st level, you have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. You can use this feature a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest. |