Fighter: Difference between revisions

1,528 bytes added ,  19:50, 15 September 2022
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:'''Dueling.''' When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
:'''Dueling.''' When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
:'''Great Weapon Fighting.''' When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
:'''Great Weapon Fighting.''' When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
:'''Improvised Fighting.''' You gain Proficiency with Improvised Weapons. Additionally, you can pick up or draw an item that could serve as an Improvised Weapon as part of an attack. Once per turn, when you hit on an attack with a non-magical improvised weapon, you can roll the damage dice of the attack twice, using the higher roll. When you do this, the improvised weapon is destroyed and cannot be used for further attacks.
:'''Interception.''' When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
:'''Interception.''' When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
:'''Melee Marksman.''' You do not have disadvantage while making ranged attacks while you are within 5ft of a hostile creature. Additionally, you when a creature within 5ft of you moves away from you, you can take an opportunity attack using a ranged weapon.
:'''Mounted Warrior.''' Once per turn while mounted, when you hit an attack roll against a Large or smaller creature, you can force it to make a Strength Saving Throw (DC 8 + your Proficiency Bonus + your Strength Modifier), on a failure, the target is knocked Prone.
:'''Pit Fighting.''' You have trained to fight with obscure, and underrated weapons, gaining the following weapons:
*For you, Tridents now deal 1d8 (1d10) Piercing damage
:'''Protection.''' When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
:'''Protection.''' When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
:'''Thrown-Weapon Fighting.''' You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
:'''Shield Warrior.''' You can use a Shield as a Martial Melee Weapon. On a hit, a Shield deals Bludgeoning Damage equal to 2d4 + your Strength Modifier. Additionally, if you are wielding a Shield and no other weapons, you gain a +1 bonus to your Attack Rolls and Armor Class.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
:'''Strongbow.''' You can use your Strength instead of your Dexterity for your attack and damage rolls using ranged weapons.
:'''Thrown-Weapon Fighting.''' You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
:'''Two-Weapon Fighting.''' When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
:'''Two-Weapon Fighting.''' When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
:'''Unarmed Fighting.''' Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
:'''Unarmed Fighting.''' Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.