Nowhere: Difference between revisions

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=== Rare ===
=== Rare ===
==== Nowhere's Alchemist's Firethrower ===
==== Nowhere's Alchemist's Firethrower ===
''Wondrous Item, Rare''
''Wondrous Item, Rare''<br>
This handheld metal device weighs 8 pounds and measures about 2 feet long and 6 inches across at its widest point. Parts of it resemble a crossbow, such as its stock and trigger, but is otherwise unique in its design. It has a pair of gaps in its wooden stock which can hold two flasks of Alchemist's Fire<sup>*</sup>, fitting the flasks' mouths into a hole in the bottom of the space. Upending a flask into one of the gaps in this way allows its contents to run through a hidden pipeline within the stock and into the rest of the machine, causing a glass-covered chamber on the top of the device to fill with bubbling liquid. When filled in this way, the two vertical slots at the front of the machine give off a warm and foreboding glow.<br>
This handheld metal device weighs 8 pounds and measures about 2 feet long and 6 inches across at its widest point. Parts of it resemble a crossbow, such as its stock and trigger, but is otherwise unique in its design. It has a pair of gaps in its wooden stock which can hold two flasks of Alchemist's Fire<sup>*</sup>, fitting the flasks' mouths into a hole in the bottom of the space. Upending a flask into one of the gaps in this way allows its contents to run through a hidden pipeline within the stock and into the rest of the machine, causing a glass-covered chamber on the top of the device to fill with bubbling liquid. When filled in this way, the two vertical slots at the front of the machine give off a warm and foreboding glow.<br>
This item is a unique ranged weapon with the two-handed property that you are proficient with. The device can hold a maximum of 100 charges, and gains 50 charges for each bottle of Alchemist's Fire<sup>*</sup> that's loaded into its stock. You can use an Action to load a new flask into the stock while simultaneously discharging the old one. While a flask of Alchemist's Fire<sup>*</sup> is typically thrown, this device converts and concentrates a tiny portion of the sticky solution into a superheated discus that flies from the weapon instead, allowing the normally single-use flasks to power the machine for many attacks instead.<br>
This item is a unique ranged weapon with the two-handed property that you are proficient with. The device can hold a maximum of 100 charges, and gains 50 charges for each bottle of Alchemist's Fire<sup>*</sup> that's loaded into its stock. You can use an Action to load a new flask into the stock while simultaneously discharging the old one. While a flask of Alchemist's Fire<sup>*</sup> is typically thrown, this device converts and concentrates a tiny portion of the sticky solution into a superheated discus that flies from the weapon instead, allowing the normally single-use flasks to power the machine for many attacks instead.<br>