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(Created page with "= Bubbles = {| class="wikitable" |+ Quick Info |- | Class: Warlord, Level 3 || Subclass: Presence of the Packleader |- | Race: Kethie Mooraarbaa (Eladrin Elf) || Alignment: Chaotic Good |- | Background: Courtier || Game: Peril of the Fire Druid |} == Combat == {| class="wikitable" |+ Quick Combat Info |- | Armor Class (AC): 18 || Initiative Bonus: +2 |- | Max HP: 27 || Speed: 30ft |} {| class="wikitable" |+ Attacks |- ! Name !! Range !! Attack Roll !! Resources E...") |
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! Name !! Range !! Attack Roll !! Resources Expended !! Damage !! Notes | ! Name !! Range !! Attack Roll !! Resources Expended !! Damage !! Notes | ||
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| Tyrannosaurus Rax || Melee || 1d20+6 || N/A || 1d12+4 Slashing Damage || Crits on a 19-20. | |||
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| Morningstar, One-Handed || Melee || 1d20+5 || N/A || 1d8+3 Piercing Damage || N/A | | Morningstar, One-Handed || Melee || 1d20+5 || N/A || 1d8+3 Piercing Damage || N/A | ||
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=== Courtier Features === | === Courtier Features === | ||
'''Court Functionary.''' You know how bureaucracies work and you can access records and inner workings of them. You also know who has favors for who, who has a social leg up, etc. Also, you can secretly use the Help action targeting all creatures of your choice within 5ft of you. | '''Court Functionary.''' You know how bureaucracies work and you can access records and inner workings of them. You also know who has favors for who, who has a social leg up, etc. Also, you can secretly use the Help action targeting all creatures of your choice within 5ft of you. | ||
== Magic Items == | |||
=== Rare === | |||
==== Bubble's Tyrannosaurus Rax ==== | |||
''Greataxe, Rare'' | |||
This bone-carved axe can channel the might of a rampaging tyrannosaurus rex. You gain a +1 bonus to attack and damage rolls made with this magic weapon. While holding the axe, you can use a Bonus Action to rampage. While rampaging, you can move through the space of any creature of your size or smaller. When you move through a creature's space in this way while rampaging, your movement doesn't provoke opportunity attacks from that creature for the rest of the turn. Once on each of your turns while rampaging, you can force a creature whose space you move through in this way to make a DC 15 Strength or Dexterity Saving Throw (its choice). On a failed Save, that creature takes 1d6 Bludgeoning Damage and is knocked prone. In addition, while you're rampaging, your weapon attacks with this weapon score a critical hits on a roll of 19 or 20.<br> | |||
Your rampage lasts for up to 1 minute. This property of the axe can be used twice and regains all expended uses daily at dawn. |