4,244
edits
(→A-C) |
(→A-C) |
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| Level: 3 || Casting Time: 1 Action || Evocation | | Level: 3 || Casting Time: 1 Action || Evocation | ||
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| Range: | | Range: 30ft || Duration: 1 Minute (Concentration) || Components: VS | ||
|} | |} | ||
You create a space of temporal possibility where your timeline overlaps with those of your parallel existences. You summon a duplicate of yourself that that lasts for the duration of the spell. The duplicate appears in an unoccupied space that you can see within range. As a Bonus Action on your turn, you can move the illusion up to 30ft to a space you see and command it to take an Action, but it must remain within 120ft of you. Your duplicate has an Action that it may use to make a single weapon attack, cast a cantrip, or take the Help action.<br> | You create a space of temporal possibility where your timeline overlaps with those of your parallel existences. You summon a duplicate of yourself that that lasts for the duration of the spell. The duplicate appears in an unoccupied space that you can see within range. As a Bonus Action on your turn, you can move the illusion up to 30ft to a space you see and command it to take an Action, but it must remain within 120ft of you. Your duplicate has an Action that it may use to make a single weapon attack, cast a cantrip, or take the Help action.<br> | ||
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|+ Alone (Bard, Sorcerer, Warlock, Wizard) | |+ Alone (Bard, Sorcerer, Warlock, Wizard) | ||
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| Level: 3 || Casting Time: 1 Action || | | Level: 3 || Casting Time: 1 Action || Enchantment | ||
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| Range: | | Range: 30ft || Duration: 1 Minute (Concentration) || Components: VS | ||
|} | |} | ||
You cause a creature within range to believe its allies have been banished to a different realm. The target must succeed on a Wisdom Saving Throw, on a failure, it treats its allies as if they were invisible and silenced. The target cannot target, perceive, or otherwise interact with its allies for the duration of the spell. If one of its allies hits it with a melee attack, the target can repeat the Saving throw. On a successful Save, the spell ends. | |||