4,244
edits
(→Spells) |
(→Combat) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
|+ Quick Info | |+ Quick Info | ||
|- | |- | ||
| Class: [[Sorcerer]], Level | | Class: [[Sorcerer]], Level 4 || Subclass: Storming Soul | ||
|- | |- | ||
| Race: Gold Metallic Dragowrought || Alignment: Neutral Good | | Race: Gold Metallic Dragowrought || Alignment: Neutral Good | ||
Line 19: | Line 19: | ||
| Armor Class (AC): 14/11 || Initiative Bonus: +0 | | Armor Class (AC): 14/11 || Initiative Bonus: +0 | ||
|- | |- | ||
| Max HP: | | Max HP: 25 || Speed: 30ft | ||
|} | |} | ||
Line 45: | Line 45: | ||
| Handaxe || Melee, Thrown 20/60ft || 1d20+2 || N/A || 1d6 Slashing Damage || After attacking with a light hammer, handaxe or dagger, you can attack again with the handaxe. | | Handaxe || Melee, Thrown 20/60ft || 1d20+2 || N/A || 1d6 Slashing Damage || After attacking with a light hammer, handaxe or dagger, you can attack again with the handaxe. | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 52: | Line 53: | ||
|- | |- | ||
| Mind Sliver || 60ft || DC14 Intelligence || N/A || 1d6 Psychic Damage, none if successful Save || On failed save, target subtracts 1d4 from next save they make before end of your next turn. | | Mind Sliver || 60ft || DC14 Intelligence || N/A || 1d6 Psychic Damage, none if successful Save || On failed save, target subtracts 1d4 from next save they make before end of your next turn. | ||
|- | |||
| Storms' Lightning Bolt || 100ft Long, 5ft Wide Line || DC15 Dexterity, half damage on success. || 1 of 3 Uses || 8d6 Lightning Damage || Ignites flammable objects not being worn or carried. | |||
|- | |- | ||
| Shooting Star || 120ft, 5ft Square || N/A || N/A || 1d10 Radiant Damage || Start of your next turn targets in the area take the damage. | | Shooting Star || 120ft, 5ft Square || N/A || N/A || 1d10 Radiant Damage || Start of your next turn targets in the area take the damage. | ||
|- | |||
| Draconic Scorcher || 30ft Line || DC14 Dexterity || N/A || 3d8 Fire Damage, half if successful Save || N/A | |||
|- | |- | ||
| Caustic Brew || Line, 30x5ft || DC14 Dexterity, coated in acid on fail. || 1st Level Spell Slot || 2d4 Acid Damage at the start of a coated creatures turn. || Lasts for 1 minute, creatures can use action to scrape acid off. | | Caustic Brew || Line, 30x5ft || DC14 Dexterity, coated in acid on fail. || 1st Level Spell Slot || 2d4 Acid Damage at the start of a coated creatures turn. || Lasts for 1 minute, creatures can use action to scrape acid off. | ||
Line 160: | Line 165: | ||
'''Draconic Resistance.''' You have Resistance to Fire Damage, meaning, whenever you take Fire Damage, you take half damage, rounded down. | '''Draconic Resistance.''' You have Resistance to Fire Damage, meaning, whenever you take Fire Damage, you take half damage, rounded down. | ||
=== Feats === | |||
'''Gift of the Chromatic Dragon.'''<br> | |||
'''Chromatic Infusion.''' As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can't do so again until you finish a long rest.<br> | |||
'''Reactive Resistance.''' When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction twice per long rest. | |||
=== Sage Feature === | === Sage Feature === | ||
Line 342: | Line 352: | ||
| Range: 30ft || Duration: 1 Minute (Concentration) || Components: VSM (a twig from a tree that has been struck by lightning) | | Range: 30ft || Duration: 1 Minute (Concentration) || Components: VSM (a twig from a tree that has been struck by lightning) | ||
|} | |} | ||
Choose a creature within 30ft, make a Ranged Spell Attack (1d20+6), if you hit you deal 4d12 Lightning Damage. For the rest of the spells duration the target cannot move and you can use your action to deal 2d12 Lightning Damage to the target automatically. If the target is more | Choose a creature within 30ft, make a Ranged Spell Attack (1d20+6), if you hit you deal 4d12 Lightning Damage. For the rest of the spells duration the target cannot move and you can use your action to deal 2d12 Lightning Damage to the target automatically. If the target is more than 30ft away from you, you use your action to do something else, or has full cover against you, the spell ends. | ||
{| class="wikitable" | |||
|+ Draconic Scorcher | |||
|- | |||
| Level: 2 || Casting Time: 1 Action || Evocation | |||
|- | |||
| Range: 30ft || Duration: Instant || Components: VSM (a red dragon's scale) | |||
|} | |||
A line of roaring flame 30 feet long and 5 feet wide emanates from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 3d8 fire damage on a failed save, or half as much damage on a successful one. | |||
== Magic Item == | |||
=== Rare === | |||
==== Alduin's Rod of Storms ==== | |||
''Rod, Rare''<br> | |||
This silver rod crackles with energy and can redirect or release powerful electric surges. As a Reaction when a creature within 30ft of you takes Lightning Damage to halve that Lightning Damage, then choose a creature within 30ft of you, it makes a DC15 Dexterity Saving Throw, on a failed Save, it takes the Lightning Damage you reduced from the first creature.<br> | |||
'''Spells.''' You can also cast the Lightning Bolt Spell three times a day, it uses a Spell Save DC of 15, or your Spell Save DC, whichever is higher. | |||
{| class="wikitable" | |||
|+ Lightning Bolt | |||
|- | |||
| Level: 3 || Casting Time: 1 Action || Evocation | |||
|- | |||
| Range: 100ft Line, 5ft Wide || Duration: Instant || Components: VSM (a bit of fur and a rod of amber, crystal, or glass) | |||
|} | |||
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 Lightning Damage on a failed Save, or half as much damage on a successful one.<br> | |||
The lightning ignites flammable objects in the area that aren't being worn or carried. |