Barbarian: Difference between revisions

1,920 bytes added ,  17:16, 31 August 2022
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= Changes =
= Changes =
=== Core Class ===
==== Starting Equipment ====
Greataxe or Melee Martial Weapon | Any Simple or Martial Melee Weapon<br>
Two Handaxes or 1 Simple Weapon | Two Simple Weapons<br>
Explorer's Pack | Equipment Pack<br>
Four Javelins | Five Javelins<br>
==== Additional Rage Damage ====
Changed Rage Damage to be based on Proficiency Bonus (+2, 1-4th. +3, 5-8th. +4, 9-12th. +5, 13-16th. +6, 17-20th), rather then seemingly arbitrary bonuses (+2, 1-8th. +3, 9-15. +4, 16-20th), this results in an average Rage Damage increase of +1.65, and with a singular extra attack, a +3.3 DPR increase (+4.95 DPR if duel wielding or Path of Berserkers, and +6.6 if duel wielding and Path of Berserkers)
==== Rage Uses ====
Rage uses are based on Proficiency Bonus, rather then arbitrary amounts, also based on long rests versus short rests.<br>
'''PB Based''' 2 uses, 1-4th. 3 uses, 5-8th. 4 uses, 9-12th. 5 uses, 13-16th. 6 uses, 17-20th, per long rest.<br>
'''Arbitrary Based''' 2 uses, 1-3rd. 3 uses, 4-5th. 4 uses, 6-11th. 5 uses, 12-16th. 6 uses, 17-20th, per short or long rest.<br>
On average this is less rages (+0.25 rages), and you lose the short rest regeneration.
==== Feature Changes ====
Extra Attack now scales if you have more copies of the feature and reach certain levels (2 copies at 11th level, 3 copies at 20th level)<br>
Feral Instinct changed from "you ignore surprise if the first thing you do is rage" to "you can't be surprised"<br>
Relentless Rage now allows you to try resist Critical hits.
==== Added Features ====
Primal Knowledge at 3rd and 10th level<br>
Resolute Will at 13th level<br>
Gifted Strength at 15th level<br>
Shared Strength at 17th level<br>
=== Subclasses ===
==== Subclass Changes ====
Added the Chimera, Hydra, and Sphinx as options for Path of Totem Warriors<br>
Completely reworked Path of Battlerager
==== Added Subclasses ====
Added Path of Giants<br>
Added Path of Glaciers