Ranger: Difference between revisions

1,663 bytes removed ,  19:39, 30 August 2022
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'''Extra Attack.''' At 5th level you can perform an additional attack as part of the Attack action.
'''Extra Attack.''' At 5th level you can perform an additional attack as part of the Attack action.
If you have multiple copies of this feature and achieve a certain level threshold, the number of attacks you can perform increases. At 5th level if you have one copy of the feature, you can perform one extra attack, at 11th level if you have two copies of the feature you can perform two extra attacks, and at 20th level if you have three copies of the feature you can perform three extra attacks.
If you have multiple copies of this feature and achieve a certain level threshold, the number of attacks you can perform increases. At 5th level if you have one copy of the feature, you can perform one extra attack, at 11th level if you have two copies of the feature you can perform two extra attacks, and at 20th level if you have three copies of the feature you can perform three extra attacks.
'''Ranger Specialty.''' Also at 5th level, you learn a lesser known skill of Rangers, a specialty. Choose one of the following specialties to gain.
:'''Beast Companion.''' You gain a beast companion. Choose a beast with a Cr of 1/2 or lower, you add your proficiency bonus to the creature's attack rolls, damage rolls, and AC, as well as any saving throws it’s proficient in. Its health is equal to the health marked on its stat block, or 5 times your Ranger level, whichever is higher. You can use your action to verbally command the creature to take the Attack, and you can use your bonus action to verbally command the creature to take the Dash, Disengage, or Help action. If the beast dies, you can obtain a new companion by spending 8 hours magically bonding with a beast that isn’t hostile to you and that meets the requirements.


'''Improved Knowledge.''' At 6th level, your ability to hunt your favored enemies and travel in your favored terrain increases. While in your favored terrain, you have advantage on Wisdom (Survival) checks and on Initiative rolls. You may also, instead of rolling for Initiative normally, you may instead roll a Wisdom (Survival) check, using the result for your Initiative.
'''Improved Knowledge.''' At 6th level, your ability to hunt your favored enemies and travel in your favored terrain increases. While in your favored terrain, you have advantage on Wisdom (Survival) checks and on Initiative rolls. You may also, instead of rolling for Initiative normally, you may instead roll a Wisdom (Survival) check, using the result for your Initiative.
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'''Veteran Traveler.''' At 10th level you are extremely skilled in travel, you no longer lose favored terrain after not traveling in it for twenty days, additionally, while in your favored terrain you can take the Hide action as a bonus action. Additionally, when you make a Wisdom or Intelligence check in relation to your favored terrain, you can replace a roll of a 9 or lower with a 10.
'''Veteran Traveler.''' At 10th level you are extremely skilled in travel, you no longer lose favored terrain after not traveling in it for twenty days, additionally, while in your favored terrain you can take the Hide action as a bonus action. Additionally, when you make a Wisdom or Intelligence check in relation to your favored terrain, you can replace a roll of a 9 or lower with a 10.


'''Additional Specialty.''' At 13th level, you learn more about the lesser known Ranger arts. You choose one of the following specialties you do not already have.
 
:'''Beast Companion.''' You gain a beast companion. Choose a beast with a Cr of 1/2 or lower, you add your proficiency bonus to the creature's attack rolls, damage rolls, and AC, as well as any saving throws it’s proficient in. Its health is equal to the health marked on its stat block, or 5 times your Ranger level, whichever is higher. You can use your action to verbally command the creature to take the Attack, and you can use your bonus action to verbally command the creature to take the Dash, Disengage, or Help action. If the beast dies, you can obtain a new companion by spending 8 hours magically bonding with a beast that isn’t hostile to you and that meets the requirements.
'''Feature.''' At 13th level...


'''Vanish, Ebb, and Weave.''' At 14th level, you gain the ability to stealth and hide better. You cannot be tracked unless you choose to be, and you cannot be detected by divination magic while in your favored terrain. Additionally you can take the Hide, Dash, or Disengage action as a free action. You can use this feature a number of times equal to your proficiency bonus and you can only use it once per turn, you regain expended uses at the end of a long rest.
'''Vanish, Ebb, and Weave.''' At 14th level, you gain the ability to stealth and hide better. You cannot be tracked unless you choose to be, and you cannot be detected by divination magic while in your favored terrain. Additionally you can take the Hide, Dash, or Disengage action as a free action. You can use this feature a number of times equal to your proficiency bonus and you can only use it once per turn, you regain expended uses at the end of a long rest.