Varyano: Difference between revisions

1,449 bytes added ,  15:06, 30 August 2022
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| Javelin || Melee, Thrown (30/120) || 1d20+5 || N/A || 1d6+3 Piercing Damage || N/A
| Javelin || Melee, Thrown (30/120) || 1d20+5 || N/A || 1d6+3 Piercing Damage || N/A
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| Guiding Bolt || Ranged 120ft || 1d20+5 || 1st Level Spell Slot || 4d8 Radiant Damage || Next attack before the end of your next turn as advantage against the target.
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'''Divine Sense.''' As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any aberration, highling or undead within 60 feet of you that is not behind total cover. You know the type (aberration, highling or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
'''Divine Sense.''' As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any aberration, highling or undead within 60 feet of you that is not behind total cover. You know the type (aberration, highling or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.


'''Lay on Hands.''' You can touch a creature as an action to heal it. You have a pool of 10 Hit Points to draw from. You can also spend 5 Hit Points to cure the target of one disease or neutralize one poison affecting it. This has no effect on Undead and Constructs, and you regenerate the pool at the end of a long rest.
'''Lay on Hands.''' You can touch a creature as an action to heal it. You have a pool of 15 Hit Points to draw from. You can also spend 5 Hit Points to cure the target of one disease or neutralize one poison affecting it. This has no effect on Undead and Constructs, and you regenerate the pool at the end of a long rest.


'''Interception.''' When a creature hits a creature other than you with an attack, and that creature is within 5ft of you, you can use your Reaction to reduce the damage dealt by 1d10+2.
'''Interception.''' When a creature hits a creature other than you with an attack, and that creature is within 5ft of you, you can use your Reaction to reduce the damage dealt by 1d10+3.


'''Divine Smite.''' When you hit a creature with a melee weapon attack, you can spend a 1st level spell slot to deal 2d8 Radiant Damage, or 3d8 if attacking an Undead or Aberration.
'''Divine Smite.''' When you hit a creature with a melee weapon attack, you can spend a 1st level spell slot to deal 2d8 Radiant Damage, or 3d8 if attacking an Undead or Aberration.
''' Divine Health.''' You are immune to disease.
=== Oath of the Glorious Features ===
'''Channel Divinity.''' You can use your channel divinity twice, regaining expended uses at the end of a long rest. You can use it on the following abilities.
:'''Peerless Athlete.''' As a bonus action, for the next 10 minutes, you have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks, you can carry, push, drag, and lift twice as much weight as normal, and your jump distances are increased by 10ft.
:'''Inspiring Smite.''' After dealing damage with your Divine Smite feature, you can use a bonus action to choose any number of creatures within 30ft of you, and roll 2d8+3. You can divide Temporary Hit Points equal to your roll among the creatures you chose in any way you choose.


=== Hobgoblin Features ===
=== Hobgoblin Features ===
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=== Folk Hero Feature ===
=== Folk Hero Feature ===
'''Rustic Hospitality.''' You can find a place to hide, rest, or recuperate among commoners unless you've shown yourself to be a danger. They'll protect you from the law or anyone else searching for you but won't risk their lives. Once per long rest, you can give up to five creatures within 15ft of you 2 Temporary Hit Points when you succeed a Saving Throw.
'''Rustic Hospitality.''' You can find a place to hide, rest, or recuperate among commoners unless you've shown yourself to be a danger. They'll protect you from the law or anyone else searching for you but won't risk their lives. Once per long rest, you can give up to five creatures within 15ft of you 3 Temporary Hit Points when you succeed a Saving Throw.


== Spells ==
== Spells ==
2 Level 1 Spell Slots
3 Level 1 Spell Slots
{| class="wikitable"
{| class="wikitable"
|+ Bless
|+ Bless
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You know if there's an aberrations, elemental, fey, highling, undead, or place or object that's been magically consecrated or desecrated within 30ft of you, as well as where the creature and/or object's located. The spell can penetrate barriers, but is blocked by 1ft of stone, 1 inch of metal, a thin sheet of lead, or 3ft of wood or dirt.
You know if there's an aberrations, elemental, fey, highling, undead, or place or object that's been magically consecrated or desecrated within 30ft of you, as well as where the creature and/or object's located. The spell can penetrate barriers, but is blocked by 1ft of stone, 1 inch of metal, a thin sheet of lead, or 3ft of wood or dirt.
{| class="wikitable"
|+ Guiding Bolt
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| Level: 1 || Casting Time: 1 Action || Evocation
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| Range: 120ft || Duration: 1 Round || Components: VS
|}
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.