Level 2: Difference between revisions

826 bytes added ,  12:10, 26 August 2022
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{| class="wikitable"
|+ Scorching Ray (Sorcerer, Wizard)
|+ Cordon of Arrows
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| Level: 2 || Casting Time: 1 Action || Evocation
| Level: 2 || Casting Time: 1 Action || Transmutation
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| Range: 120ft || Duration: 1 Hour || Components: VS
| Range: 5ft || Duration: 8 Hours || Components: VSM (four or more arrows or bolts)
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You plant four pieces of nonmagical ammunition – arrows or crossbow bolts – in the ground within range and lay magic upon them to protect an area. Until the spell ends, whenever a creature other than you comes within 30 feet of the ammunition for the first time on a turn or ends its turn there, one piece of ammunition flies up to strike it. The creature must succeed on a Dexterity saving throw or take 1d6 piercing damage. The piece of ammunition is then destroyed. The spell ends when no ammunition remains. <br>
When you cast this spell, you can designate any creatures you choose, and the spell ignores them.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, the amount of ammunition that can be affected increases by two for each slot level above 2nd.