Level 2: Difference between revisions

271 bytes removed ,  22:44, 25 August 2022
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|+ See Invisibility (Bard, Sorcerer, Wizard)
|+ See Invisibility (Bard, Sorcerer, Wizard)
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| Level: 2 || Casting Time: 1 Action || Evocation
| Level: 2 || Casting Time: 1 Action || Divination
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| Range: 120ft || Duration: 1 Hour || Components: VS
| Range: 120ft || Duration: 1 Hour || Components: VSM
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1 Action
For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Second Ward. Creatures, dreams, and objects in the Second Ward appear ghostly and translucent.
RANGE/AREA
Self
COMPONENTS
V, S, M *
DURATION
1 Hour
SCHOOL
Divination
ATTACK/SAVE
None
DAMAGE/EFFECT
Detection
For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.
 
* - (a pinch of talc and a small sprinkling of powdered silver)




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|+ Shadow Blade (Sorcerer, Warlock, Wizard)
|+ Shadow Blade (Sorcerer, Warlock, Wizard)
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| Level: 2 || Casting Time: 1 Action || Evocation
| Level: 2 || Casting Time: 1 Bonus Action || Illusion
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| Range: 120ft || Duration: 1 Hour || Components: VS
| Range: 120ft || Duration: 1 Minute (Concentration) || Components: VS
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1 Bonus Action
You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage.<br>
RANGE/AREA
Self
COMPONENTS
V, S
DURATION
Concentration 1 Minute
SCHOOL
Illusion
ATTACK/SAVE
None
DAMAGE/EFFECT
Psychic
You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage.
 
If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.
If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.
 
:'''At Higher Levels.''' When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.
At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.




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| Level: 2 || Casting Time: 1 Action || Evocation
| Level: 2 || Casting Time: 1 Action || Evocation
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| Range: 120ft || Duration: 1 Hour || Components: VS
| Range: 60ft || Duration: 1 Hour || Components: VSM
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1 Action
1 Action