Level 1: Difference between revisions

614 bytes added ,  20:19, 25 August 2022
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Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one. The cold freezes nonmagical liquids in the area that aren’t being worn or carried.
Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one. The cold freezes nonmagical liquids in the area that aren’t being worn or carried.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.


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{| class="wikitable"
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You touch a willing creature. For the duration, the target can add 1d8 to its initiative rolls.
You touch a willing creature. For the duration, the target can add 1d8 to its initiative rolls.
{| class="wikitable"
|+ Glowing Coin (Bard, Wizard)
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| Level: 1 || Casting Time: 1 Minute || Enchantment
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| Range: 60ft || Duration: 1 Minute || Components: VSM (1GP, which the spell consumes)
When you cast the spell, you hurl the coin that is the spell’s material component to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls.