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*You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube. | *You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube. | ||
*You instantly light or snuff out a candle, a torch, or a small campfire. | *You instantly light or snuff out a candle, a torch, or a small campfire. | ||
{| class="wikitable" | |||
|+ Echoing Strike (Bard, Sorcerer, Wizard) | |||
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| Level: Cantrip || Casting Time: 1 Action or Reaction when you hear another creature within 60ft of you cast this spell || Evocation | |||
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| Range: 60ft || Duration: Instant || Components: VS | |||
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You hurl a wave of echoing energy at a creature you can see within range. The target must make a Constitution Saving Throw, taking 1d6 Thunder Damage on a failure and being pushed back 5ft from you in a straight line. | |||
:This spell's damage increases by 1d16 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). | |||