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*Its creature type. | *Its creature type. | ||
You also have advantage on any Intelligence or Wisdom ability checks you make to analyze the creature. | You also have advantage on any Intelligence or Wisdom ability checks you make to analyze the creature. | ||
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==== Quick Mind ==== | ==== Quick Mind ==== | ||
Also at 1st level, your mind can move faster than most. You can use a bonus action to make an ability check using any Intelligence or Wisdom skill proficiency you have. | Also at 1st level, your mind can move faster than most. You can use a bonus action to make an ability check using any Intelligence or Wisdom skill proficiency you have. | ||
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==== Unarmored Defense ==== | ==== Unarmored Defense ==== | ||
Your observant style of fighting allows you to anticipate and dodge attacks. Starting at 1st level, when you are not wearing any armor or wielding a shield, your Armor Class is equal to 10 + your Dexterity modifier + your Intelligence modifier. | Your observant style of fighting allows you to anticipate and dodge attacks. Starting at 1st level, when you are not wearing any armor or wielding a shield, your Armor Class is equal to 10 + your Dexterity modifier + your Intelligence modifier. | ||
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==== Intellect Die ==== | ==== Intellect Die ==== | ||
At 2nd level, you gain an Intellect Die which represents your mental ability. Whenever you make an ability check or saving throw that uses Intelligence, Wisdom, or Charisma, you can add a roll of this die to your roll. Your Intellect Die begins as a d6, and increases in size as you gain levels in this class, as indicated in the Savant table. | At 2nd level, you gain an Intellect Die which represents your mental ability. Whenever you make an ability check or saving throw that uses Intelligence, Wisdom, or Charisma, you can add a roll of this die to your roll. Your Intellect Die begins as a d6, and increases in size as you gain levels in this class, as indicated in the Savant table. | ||
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==== Expose Weakness ==== | ==== Expose Weakness ==== | ||
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When you reach 5th level, any attack that you make against the target of your Adroit Analysis can trigger this reaction. Beginning at 11th level, this reaction increases the damage of the triggering attack by two rolls of your Intellect Die. | When you reach 5th level, any attack that you make against the target of your Adroit Analysis can trigger this reaction. Beginning at 11th level, this reaction increases the damage of the triggering attack by two rolls of your Intellect Die. | ||
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==== Perfect Recall ==== | ==== Perfect Recall ==== | ||
You can recall picture-perfect details from things you commit to memory. Starting at 2nd level, if you spend at least 1 minute observing something, you can recall any information about it, at any point in the future, without requiring an ability check. | You can recall picture-perfect details from things you commit to memory. Starting at 2nd level, if you spend at least 1 minute observing something, you can recall any information about it, at any point in the future, without requiring an ability check. | ||
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==== Academic Discipline ==== | ==== Academic Discipline ==== | ||
At 3rd level, choose your Academic Discipline. Your Discipline grants you features at 3rd level, and again at 6th, 13th, and 17th level. | At 3rd level, choose your Academic Discipline. Your Discipline grants you features at 3rd level, and again at 6th, 13th, and 17th level. | ||
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==== Ability Score Improvements ==== | ==== Ability Score Improvements ==== | ||
When you reach 4th level, and again at 8th, 10th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can take a [[Feats|feat]] instead of taking this increase to ability scores. | When you reach 4th level, and again at 8th, 10th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can take a [[Feats|feat]] instead of taking this increase to ability scores. | ||
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==== Accelerated Reflexes ==== | ==== Accelerated Reflexes ==== | ||
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You also gain one additional reaction you can take each round. A single effect can only trigger one of your reactions. When you reach 17th level, your reflexes increase again, allowing you another reaction per round (for a total of 3). | You also gain one additional reaction you can take each round. A single effect can only trigger one of your reactions. When you reach 17th level, your reflexes increase again, allowing you another reaction per round (for a total of 3). | ||
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==== Expert Student ==== | ==== Expert Student ==== | ||
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You can use this feature to learn a total number of extra proficiencies and languages equal to your Intelligence Modifier (Minimum 0) + your proficiency bonus. If you learn another language or proficiency while you are at your maximum, you must choose one language or proficiency you gained through this feature to forget, as your mind can only remember so many hastily learned skills and abilities at once. When you replace a language or proficiency you immediately lose any skill or knowledge of it. | You can use this feature to learn a total number of extra proficiencies and languages equal to your Intelligence Modifier (Minimum 0) + your proficiency bonus. If you learn another language or proficiency while you are at your maximum, you must choose one language or proficiency you gained through this feature to forget, as your mind can only remember so many hastily learned skills and abilities at once. When you replace a language or proficiency you immediately lose any skill or knowledge of it. | ||
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==== Keen Awareness ==== | ==== Keen Awareness ==== | ||
You can react to danger at a moment's notice. Starting at 7th level, you cannot be surprised unless you are incapacitated. In addition, when you roll initiative, you can use Adroit Analysis to Mark a creature you can see within 60 feet. | You can react to danger at a moment's notice. Starting at 7th level, you cannot be surprised unless you are incapacitated. In addition, when you roll initiative, you can use Adroit Analysis to Mark a creature you can see within 60 feet. | ||
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==== Analytical Assault ==== | ==== Analytical Assault ==== | ||
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In addition, whenever you hit a creature with an attack, you can cause it to lose hit points equal to the number of characteristics you know about it from Adroit Analysis. | In addition, whenever you hit a creature with an attack, you can cause it to lose hit points equal to the number of characteristics you know about it from Adroit Analysis. | ||
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==== Expert Educator ==== | ==== Expert Educator ==== | ||
Starting at 9th level, your ability to educate others is peerless. During a long rest, you choose a number of creatures that can hear or see you equal to your Intelligence modifier, and one tool, skill, or weapon proficiency, or one language you know. The creatures gain that proficiency or learn to understand and speak that language until the end of your next long rest. | Starting at 9th level, your ability to educate others is peerless. During a long rest, you choose a number of creatures that can hear or see you equal to your Intelligence modifier, and one tool, skill, or weapon proficiency, or one language you know. The creatures gain that proficiency or learn to understand and speak that language until the end of your next long rest. | ||
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==== Flawless Observation ==== | ==== Flawless Observation ==== | ||
Starting at 9th level, when you use Expose Weakness to increase the damage against a creature marked by Adroit Analysis, you add your Intelligence Modifier to the damage of the attack. | Starting at 9th level, when you use Expose Weakness to increase the damage against a creature marked by Adroit Analysis, you add your Intelligence Modifier to the damage of the attack. | ||
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==== Unyielding Will ==== | ==== Unyielding Will ==== | ||
Starting at 11th level, your mental might and sheer force of will enhance your defensive capabilities. Whenever you make a saving throw, you may roll your Intellect Die and add it to the saving throw. | Starting at 11th level, your mental might and sheer force of will enhance your defensive capabilities. Whenever you make a saving throw, you may roll your Intellect Die and add it to the saving throw. | ||
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==== Outwit Ailment ==== | ==== Outwit Ailment ==== | ||
At 15th level, you learn how to help your allies break free from various hazards and hindrances. As a bonus action, you choose one creature that can see or hear you and that is currently suffering from an effect which allows it to make a Saving Throw at the start or end of its turn. That creature may use its Reaction to immediately make a Saving Throw against the effect, suffering no negative effects from a failed Save. | At 15th level, you learn how to help your allies break free from various hazards and hindrances. As a bonus action, you choose one creature that can see or hear you and that is currently suffering from an effect which allows it to make a Saving Throw at the start or end of its turn. That creature may use its Reaction to immediately make a Saving Throw against the effect, suffering no negative effects from a failed Save. | ||
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==== Predictive Defense ==== | ==== Predictive Defense ==== | ||
You can predict attacks before they come to pass. Starting at 18th level, any creature marked by your Adroit Analysis has disadvantage on attack rolls they make against you, and you have advantage on all saving throw the target forces you to make. | You can predict attacks before they come to pass. Starting at 18th level, any creature marked by your Adroit Analysis has disadvantage on attack rolls they make against you, and you have advantage on all saving throw the target forces you to make. | ||
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==== Undisputed Genius ==== | ==== Undisputed Genius ==== |
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