Savant: Difference between revisions

371 bytes added ,  16:27, 16 August 2022
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Starting at 11th level, your mental might and sheer force of will enhances your defensive capabilities. Whenever you make a saving throw, you may roll your Intellect Die and add it to the saving throw.
Starting at 11th level, your mental might and sheer force of will enhances your defensive capabilities. Whenever you make a saving throw, you may roll your Intellect Die and add it to the saving throw.


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==== Outwit Ailment ====
As a bonus action, you choose one creature that can see or hear you and choose one effect it is currently suffering from which allows it to make a Saving Throw at the start or end of its turn to end the effect. That creature may use its Reaction to immediately make a Saving Throw against the effect, suffering no negative effects from a failed Save.


==== Predictive Defense ====
==== Predictive Defense ====