Savant: Difference between revisions

395 bytes removed ,  16:19, 16 August 2022
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| 1st || +2 || Adroit Analysis, Quick Mind, Unarmored Defense || - || 0
| 1st || +2 || Adroit Analysis, Quick Mind, Unarmored Defense || - || 0
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| 2nd || +2 || Intellect Die, Perfect Recall, Potent Observation || 1d6 || 300
| 2nd || +2 || Intellect Die, Perfect Recall, Potent Observation || d6 || 300
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| 3rd || +2 || Academy Discipline || 1d6 || 1,000
| 3rd || +2 || Academy Discipline || d6 || 1,000
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| 4th || +2 || Ability Score Improvement || 1d6 || 3,000
| 4th || +2 || Ability Score Improvement || d6 || 3,000
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| 5th || +3 || Accelerated Reflexes, Expert Student|| 1d8 || 6,000
| 5th || +3 || Accelerated Reflexes, Expert Student|| d8 || 6,000
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| 6th || +3 || Academy Discipline Feature || 1d8 || 10,000
| 6th || +3 || Academy Discipline Feature || d8 || 10,000
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| 7th || +3 || Keen Awareness || 1d8 || 20,000
| 7th || +3 || Keen Awareness, Evasion || d8 || 20,000
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| 8th || +3 || Ability Score Improvement || 1d8 || 40,000
| 8th || +3 || Ability Score Improvement || d8 || 40,000
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| 9th || +4 || Expert Educator || 1d8 || 60,000
| 9th || +4 || Expert Educator, Flawless Observation || d8 || 60,000
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| 10th || +4 || Ability Score Improvement || 1d10 || 80,000
| 10th || +4 || Ability Score Improvement || d10 || 80,000
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| 11th || +4 || Flawless Observation || 1d10 || 100,000
| 11th || +4 || Unyielding Will || d10 || 100,000
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| 12th || +4 || Ability Score Improvement || 1d10 || 120,000
| 12th || +4 || Ability Score Improvement || d10 || 120,000
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| 13th || +5 || Academy Discipline Feature || 1d10 || 140,000
| 13th || +5 || Academy Discipline Feature || d10 || 140,000
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| 14th || +5 || Ability Score Improvement || 1d10 || 160,000
| 14th || +5 || Ability Score Improvement || d10 || 160,000
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| 15th || +5 || Unyielding Will || 1d12 || 180,000
| 15th || +5 || - || d12 || 180,000
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| 16th || +5 || Ability Score Improvement || 1d12 || 200,000
| 16th || +5 || Ability Score Improvement || d12 || 200,000
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| 17th || +6 || Academy Discipline Feature || 1d12 || 225,000
| 17th || +6 || Academy Discipline Feature || d12 || 225,000
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| 18th || +6 || Profound Insight || 1d12 || 250,000
| 18th || +6 || Predictive Defense || d12 || 250,000
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| 19th || +6 || Ability Score Improvement || 1d12 || 300,000
| 19th || +6 || Ability Score Improvement || d12 || 300,000
|-
|-
| 20th || +6 || Undisputed Genius || 1d20 || 350,000
| 20th || +6 || Undisputed Genius || d20 || 350,000
|}
|}


'''Class Information.'''
==== Class Information ====
:'''Hit Dice.''' 1d8 per savant level
:'''Hit Dice.''' 1d8 per savant level
:'''1st Level Hitpoints.''' 8 + your Constitution modifier
:'''1st Level Hitpoints.''' 8 + your Constitution modifier
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==== Adroit Analysis ====
==== Adroit Analysis ====
Starting at 1st level, you can quickly analyze a foe's strengths and weaknesses. As a bonus action, you can Mark a creature you can see within 60 feet, gaining the following benefits for 1 minute or until you Mark another creature: You can add your Intelligence Modifier to your weapon attack and damage rolls against that creature instead of your Strength or Dexterity Modifier.If you hit the creature with an attack, or observe it for 1 minute, you learn one of the following characteristics of your choice:
Starting at 1st level, you can quickly analyze a foe's strengths and weaknesses. As a bonus action, you can Mark a creature you can see within 60 feet, gaining the following benefits for 1 minute or until you Mark another creature: You can add your Intelligence Modifier to your weapon attack and damage rolls against that creature instead of your Strength or Dexterity Modifier. If you hit the creature with an attack, or observe it for 1 minute, you learn one of the following characteristics of your choice:
*Armor Class
*Armor Class
*Speed
*Speed
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==== Intellect Die ====
==== Intellect Die ====
At 2nd level, you gain an Intellect Die which represents your mental ability. Whenever you make an ability check or saving throw that uses Intelligence, Wisdom, or Charisma, you can add a roll of this die to your roll. Your Intellect Die begins as a d6, and increases in size as you gain levels in this class, as indicated in the Savant table. You have a number of Intellect Dice equal to two times your Savant level, also shown in the class table.
At 2nd level, you gain an Intellect Die which represents your mental ability. Whenever you make an ability check or saving throw that uses Intelligence, Wisdom, or Charisma, you can add a roll of this die to your roll. Your Intellect Die begins as a d6, and increases in size as you gain levels in this class, as indicated in the Savant table.


==== Expose Weakness ====
==== Expose Weakness ====
Starting at 2nd level, you can highlight your foe's weak points. As a reaction when another creature you can see hits the target of Adroit Analysis with an attack, you can increase the attack's damage by an amount equal to a roll of your Intellect Die.
Starting at 2nd level, you can highlight your foe's weak points. As a reaction when another creature you can see hits the target of Adroit Analysis with an attack, you can increase the attack's damage by an amount equal to a roll of your Intellect Die.
When you reach 5th level, any attack that you make against the target of your Adroit *Analysis can trigger this reaction. Beginning at 11th level, this reaction increases the :damage of the triggering attack by two rolls of your Intellect Die.
<br>
When you reach 5th level, any attack that you make against the target of your Adroit *Analysis can trigger this reaction. Beginning at 11th level, this reaction increases the damage of the triggering attack by two rolls of your Intellect Die.


==== Perfect Recall ====
==== Perfect Recall ====
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==== Accelerated Reflexes ====
==== Accelerated Reflexes ====
The speed at which you react to stimuli is incredible. Starting at 5th level, so long as you are not surprised, you add your Intelligence modifier (minimum of +1) to your initiative rolls.
The speed at which you react to stimuli is incredible. Starting at 5th level, so long as you are not surprised, you add your Intelligence modifier (minimum of +1) to your initiative rolls.
<br>
You also gain one additional reaction you can take each round. A single effect can only trigger one of your reactions. When you reach 17th level, your reflexes increase again, allowing you another reaction per round (for a total of 3).
You also gain one additional reaction you can take each round. A single effect can only trigger one of your reactions. When you reach 17th level, your reflexes increase again, allowing you another reaction per round (for a total of 3).


==== Expert Student ====
==== Expert Student ====
Your ability to learn and retain new abilities and languages is beyond compare. Beginning at 5th level, each time you finish a long rest, you can choose to learn one additional language, or gain proficiency in one tool, skill, or weapon of your choice, as long as there is an example for you to learn from (such as a willing teacher with that proficiency, a manual, or a book in a different language). You can only learn one new proficiency or language from this feature per long rest.
Your ability to learn and retain new abilities and languages is beyond compare. Beginning at 5th level, each time you finish a long rest, you can choose to learn one additional language, or gain proficiency in one tool, skill, or weapon of your choice, as long as there is an example for you to learn from (such as a willing teacher with that proficiency, a manual, or a book in a different language). You can only learn one new proficiency or language from this feature per long rest.
<br>
You can use this feature to learn a total number of extra proficiencies and languages equal to your Intelligence Modifier (Minimum 0) + your proficiency bonus. If you learn another language or proficiency while you are at your maximum, you must choose one language or proficiency you gained through this feature to forget, as your mind can only remember so many hastily learned skills and abilities at once. When you replace a language or proficiency you immediately lose any skill or knowledge of it.
You can use this feature to learn a total number of extra proficiencies and languages equal to your Intelligence Modifier (Minimum 0) + your proficiency bonus. If you learn another language or proficiency while you are at your maximum, you must choose one language or proficiency you gained through this feature to forget, as your mind can only remember so many hastily learned skills and abilities at once. When you replace a language or proficiency you immediately lose any skill or knowledge of it.


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You can react to danger at a moment's notice. Starting at 7th level, you cannot be surprised unless you are incapacitated. In addition, when you roll initiative, you can use Adroit Analysis to Mark a creature you can see within 60 feet.
You can react to danger at a moment's notice. Starting at 7th level, you cannot be surprised unless you are incapacitated. In addition, when you roll initiative, you can use Adroit Analysis to Mark a creature you can see within 60 feet.


==== Evasion ====
==== Analytical Assault ====
Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Additionally, if you take no damage because of a success, you may move out of the area causing the save to be made.
Starting at 7th level, your ability to harm your foes increases as you learn more about them. Whenever the target of your Adroit Analysis takes damage from Expose Weakness, you can learn one of its characteristics from Adroit Analysis as if you had hit it with an attack.
<br>
In addition, whenever you hit a creature with an attack, you can cause it to lose hit points equal to the number of characteristics you know about it from Adroit Analysis.


==== Expert Educator ====
==== Expert Educator ====
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==== Flawless Observation ====
==== Flawless Observation ====
Starting at 9th level, you can use Potent Observation when a creature hits any creature you can see with a weapon or spell attack, even if it's not not the target of Adroit Analysis.
Starting at 9th level, when you use Expose Weakness to increase the damage against a creature marked by Adroit Analysis, you add your Intelligence Modifier to the damage of the attack.
Moreover, when you use Potent Observation to increase the damage against a creature marked by Adroit Analysis you add your Intelligence modifier to the damage of the attack.


==== Unyielding Will ====
==== Unyielding Will ====
Starting at 15th level, when you fail a saving throw to resist being charmed, frightened, or stunned, you can expend an Intellect Die to automatically succeed instead. Additionally, when you fail a saving throw, you may expend an Intellect Die and add it to the saving throw.
Starting at 11th level, your mental might and sheer force of will enhances your defensive capabilities. Whenever you make a saving throw, you may roll your Intellect Die and add it to the saving throw.


==== Profound Insight ====
====
You can predict attacks before they come to pass. Starting at 18th level, any creature marked by your Adroit Analysis has disadvantage on attack rolls they make, and creatures of your choice that can see or hear you have advantage on any saving throw the target forces those creatures to make.
 
==== Predictive Defense ====
You can predict attacks before they come to pass. Starting at 18th level, any creature marked by your Adroit Analysis has disadvantage on attack rolls they make against you, and you have advantage on all saving throw the target forces you to make.


==== Undisputed Genius ====
==== Undisputed Genius ====